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Metal for Mac
Posted: Tue Jun 09, 2015 00:12
by ReggieUnderground
The Metal API which was introduced for iOS8 to improve GPU performance is now coming to Macs this fall. Is this something Resolume can easily take advantage of, or are there too many factors related to video processing and plug-ins that will take time to sort out? How does it relate to OpenGL?
Re: Metal for Mac
Posted: Tue Jun 09, 2015 10:05
by Joris
It's an interesting development for sure, but it's far too early to say anything meaningful about it. OpenGL 4.5 / Vulkan and DirectX 12 have been moving in a similar direction for a while now.
At the core, OpenGL is just a way to instruct your graphic card to do stuff. So is Metal. So is Vulkan. So is DirectX.
It's the question whether Resolume and other VJ apps really benefit that much from the extra things that these new technologies would offer. Sure we push the GPU hard, but most of our work is texturing a few polygons with a whole lot of pixels, not rendering millions of polygons with deferred lighting, which is what games and medical applications need this power for.
Even with all the recent hype about shaders and realtime, the most amazing shaders are written based on OpenGL 2 specs, which is as old as 2008.
Re: Metal for Mac
Posted: Wed Jun 10, 2015 13:13
by Joris
Crap. This was my 3000th post and I missed it.
Re: Metal for Mac
Posted: Wed Jun 10, 2015 14:08
by cosmowe
I didn't mist it....It just took to long for me to bake a cake...I'm a mediatechnican not a baker

- url.jpg (212.46 KiB) Viewed 5809 times
Happy 3000 Joris!
greetings
cosmowe