Page 1 of 2
Queueing next clip at end of loop
Posted: Wed Sep 09, 2015 16:28
by LCI_Charles
Hi all.
I am trying to use Resolume 4 Arena as a way to trigger a none defined sequence of different clips and since I can't find a feature for this I am hoping someone can point this out to me or think of a work-around. Let me explain what I am trying to achieve here.
I have a collection of short seamless loops (varying between 5-20 sec long). While one in playing on a constant loop I would like to be able to select/queue the next clip and that one to start playing when the active clip reaches the end of its loop cycle. All clips have the same beginning and end frame which should allow me to jump between them without anyone noticing the change over. I was messing around with auto pilot, but couldn't find a way of turning it in to an "on and off" trigger in order to switch between loop-mode and play next clip-mode as an alternative solution.
I hope this makes sense and one of you has any thoughts on this.
Thank you in advance!
Best,
Charles
Re: Queueing next clip at end of loop
Posted: Wed Sep 09, 2015 19:59
by Zoltán
you can map keys to the layer autopilot controls.
you can find them on the layer tab.
set all the clips autopilot to layer determined, and on the push of a button when the loop ends the next/previous/random clip in that layer is triggered, depending on which layer setting you choose.
Re: Queueing next clip at end of loop
Posted: Thu Sep 10, 2015 11:01
by LCI_Charles
Hi Revensc
Thanks for your reply. Are you referring to the "Auto Pilot Play Forwards" [>>] and the "Auto Pilot Pause" [OFF] buttons?
I have tried this, but when I enable the forwards button (for it to play the next clip) it jumps immediately. It's only when I turn it off again it subtly changes back to loop mode without noticing any change.
Did I miss something here or just misunderstood your suggestion?
thanks.
Re: Queueing next clip at end of loop
Posted: Thu Sep 10, 2015 13:52
by Zoltán
LCI_Charles wrote:Hi Revensc
Thanks for your reply. Are you referring to the "Auto Pilot Play Forwards" [>>] and the "Auto Pilot Pause" [OFF] buttons?
I have tried this, but when I enable the forwards button (for it to play the next clip) it jumps immediately. It's only when I turn it off again it subtly changes back to loop mode without noticing any change.
Did I miss something here or just misunderstood your suggestion?
thanks.
That is what I meant.
it looks like enabling the layer autoPilot makes the autoPilot jump immediately to the target clip when the playing clip has already looped.
it works as I thought if the clip hasn't looped yet.
I don't know if this is a feature or a bug.
Joris could tell us about that.
Re: Queueing next clip at end of loop
Posted: Thu Sep 10, 2015 14:17
by Joris
I would say that's a bug, or at least undesired behaviour.
Re: Queueing next clip at end of loop
Posted: Thu Sep 10, 2015 14:28
by LCI_Charles
Ok that's good to know at least. Could you think of any work-around or is there any change of an update patch Joris? We are going to do our projection next week on Thursday, so if there isn't a solution within Resolume I will have to look for an alternative software before then.
Re: Queueing next clip at end of loop
Posted: Thu Sep 10, 2015 14:33
by Joris
It's very unlikely we can bring out an update on such short notice, so I think it's best to look at other solutions.
If you want to stick to Resolume, you could perhaps make an OSC controller that takes the playhead of the layer as input and triggers content based on that. That would take some coding skills. Maybe Ravensc is up for a challenge?
Re: Queueing next clip at end of loop
Posted: Thu Sep 10, 2015 14:40
by LCI_Charles
ok no worries. I had to actually Google what an OSC controller is haha. I doubt we will be able to create such a thing. I will start looking at alternative solutions, but keep an eye on this topic.
Thank you both for your quick replies and feedback though.
Re: Queueing next clip at end of loop
Posted: Fri Sep 11, 2015 02:04
by Zoltán
Joris wrote:Maybe Ravensc is up for a challenge?
Been there, the main problem is, that playhead position very rarely outputs 1.0f or 0.0f on loops,
you can only look at the current position vs the last (two), depending on the playback direction.
I could go technical, but I have noted some of the OSC related stuff on the bug reporting topic that make this difficult.
I have a working code, but found this solution unreliable so I disabled it in the previous releases, I will upload a new version (1.84) with some bug fixes, and this and another experimental feature enabled.
Follow this link to download:
http://controller.palffyzoltan.hu
But!
- - the transition may not be 100% seamless, because you would trigger always later than the looping point, but worth a try, for example with a short transition time it could be fine.
- this detection mode would trigger if the playback is set to random and the playhead jumps in the reverse than playback direction, if you touch the start/end point markers, and some other cases I haven't thought of yet
.
-you would have to use column trigger on the first clip, and you'd have to switch between programs or use a midi controller to enabe/disable the automation, in the Controller app.
Or if you have a pre set order of the clips you could go only Controller with Resolume in the background.
Re: Queueing next clip at end of loop
Posted: Fri Sep 11, 2015 12:38
by LCI_Charles
Thanks a lot for your input Ravensc.
This is all new territory for me, but I will give it a go. I think a short fade might be good enough for this projection, but I will test it.