Page 1 of 1
16-bit DMX channels
Posted: Mon Jan 25, 2016 09:06
by vj_owl
For smoother moving images on the x y coordinates, intensity, and some other parameters, I would like to see 16-bit DMX channels. Thank You!
Re: 16-bit DMX channels
Posted: Thu Feb 04, 2016 11:52
by DuckEater
Same here.
Smooth Y-X moving is currently really hard to get with dmx,
even going thru a link to be able to ajust from where to where you wanna go, 256 steps is still too few for a slow translation.
Re: 16-bit DMX channels
Posted: Thu Feb 04, 2016 12:17
by levon
Could possibly also allow for 14bit MIDI messages?
Re: 16-bit DMX channels
Posted: Fri Nov 04, 2016 10:32
by Xtreemtec
Oh i really would like that to happen 16 bit dmx inputs..
I have a project we working on that would need high resolution X Y feedback. 65.536 position instead of 255 positions would be a huge + to what we are working on right now..
Is there any other way to input high precision (resolution) inputs?? Maybe Serial or arduino based which can be linked to X Y Z space and intensity??
Re: 16-bit DMX channels
Posted: Fri Nov 04, 2016 14:26
by Oaktown
Is there any other way to input high precision (resolution) inputs?? Maybe Serial or arduino based which can be linked to X Y Z space and intensity?
OSC syntax can use double-precision floats (64-bit) so that'll be by far the most precise way to control anything in Resolume.
Re: 16-bit DMX channels
Posted: Wed Jan 04, 2017 06:15
by Xtreemtec
Thank you Oaktown.. After a lot of reading and trail and error with arduino i have the project up and running with OSC commands
Thanks for pointing me in the right direction