Oaktown wrote:Ravensc, take a look at this
post and here is how the clip router would make this process easier and more controllable:
- - Place all 1-frame DXV files in layer X (As a note, I personally like to pause 1-frame DXV files so I don't have to look at the playhead moving back & forth!)
- Turn the opacity of all flag clips to 0
- In the layer above X+1 (or any layer for that matter!), add a "clip router" in the clip above each flag (note that since you could target any clip the "clip router" woudn't have to be directly above the flag clip) .
- Set the right clips (deck/layer/column #) as input for all the "clip routers"
- Set the duration of the "clip routers" to what you want in millisecond
- Set the "clip routers" to any autopilot mode
With the current options available in Resolume, how would you tackle this one?
I usually convert my pngs to dvx with adobe media encoder, which doesn't store the duration in the presets, so, I have made presets that have the 5 seconds default length, but the dxv frame rate is set to 1fps., this results in a small file, but I can batch convert.
I can adjust the duration of the 5 sec clip more easily, with clip speed.
Now if I would set the composition BPM to 60, then set the clips to bpm mode, then every clip beat would be 1 seconds, so a clip that is 23 beats long would be 23 seconds. With the default 120 bpm you would get 0.5 seconds for each beat, with 300 bpm 1 beat would be 200 msecs.
This way I can handle the clips as I would video clips.
But this is one of the scenarios for which I have created my Controller program, so I don't have to do calculations, and I can pause my still clips

Long fades I can do by animating the opacity, one clip for fade in, one clip for fade out.
Now the timeline.
the ideal timeline would
- be able to handle single clip, multiple clips, and whole columns drag'n'drop, with adjustable duration, adjustable start, end and crossfade curves, compositing level.
- have markers which could be placed anywhere in the timeline, with a single hit of a button, and they could
- -control playback - like play, pause, wind down stop, wind up start.-, clips play mode and direction.
(for example you would play a column in the timeline , it gets to a pause marker, the timeline transport would pause keeping the column playing, then if you hit a button for play, the timeline would resume.)
- cause the timeline to jump to another marker
- if you pass a marker, the next markers preview would be shown to see what will happen next.
- have video channel(s), audio channel(s), events/keyframe channel(or integrated into the video/audio channel), dmx, midi, osc channel, separate SMPTE timecode channel with support for audio files and timeline position output to an independent physical output, so Arena could be the Master.
- be controllable by keyboard, midi or osc, to
- play, pause, stop, loop AB, or record the events happening in the composition to the events channel (the recording would not be video! )
- recording would be able to overwrite, add
- you could cut, copy paste, move, resize(also in re-pitch mode), group, and glue clips or events, moving clips, the events would optionally follow.
- have optional ripple edit like ex. Vegas, if you resize clips, others would shift their position.
- have big buttons for the major functions so you could use a touchscreen
and many more, I didn't think of yet
