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Autopilot ignores clip transport speed

Posted: Tue Mar 08, 2016 05:33
by hookerbot
So I have a stack of 50 world flags. All formerly png, but converted to single frame dxv 3, as recommended. Single frame plays back a little too quick to enjoy each flag so I have adjusted clip transport on each clip to .01 speed, but once I turn on autopilot to play through them, it defaults to 1.0 speed. I don't want to use layer speed since there will be a couple videos mixed in with the flags.
Using 5.01 on windows 10.
Suggestions/Fixes?
Thanks

Re: Autopilot ignores clip transport speed

Posted: Tue Mar 08, 2016 06:16
by hookerbot
Update-
Layer transport speed does slow down autopilot.
BPM Speed works great, but I will have to be bypassed for the video clips.

Re: Autopilot ignores clip transport speed

Posted: Wed Mar 09, 2016 11:03
by Zoltán
you could try converting them to a longer duration dxv, with 1fps, so the file sizes would be just 5x the 1 frame dxv in a 5 seconds file.
this way you'd have more control over their duration.

Re: Autopilot ignores clip transport speed

Posted: Thu Mar 10, 2016 11:59
by Joris
The problem is that the autopilot has to cheat a bit.

In order to trigger the next clip exactly on time, it actually has to fire it a tiny bit before the end of the current clip.

If your clip is only a single frame played back very slowly, it gets confused over when this should happen, and apparently it skips the trigger altogether.

I agree that it's not as it should be. It's a bitch to fix and it's such an edge case that we'd rather spend that time on proper still image support. The problems with high res stills are the whole reason for the single frame DXV workaround in the first place.

In the meantime, Ravensc's suggestions should help you get a good working system.

Re: Autopilot ignores clip transport speed

Posted: Thu Mar 10, 2016 15:09
by DayVeeJay
I just dealt with this over the weekend. My client sent me a slideshow with 300+ images. Take Raven's advice. It's the most practical solution for now.