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Mirror X & Y in ASS
Posted: Wed Apr 06, 2016 17:43
by Oaktown
In the advanced output, mirror X & Y are yielding strange results:
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I would think that mirror X & Y should flip the slice on its center without changing the position of the slice itself.
Re: Mirror X & Y in ASS
Posted: Thu Apr 07, 2016 09:27
by Joris
Mirror X and Y mirror the position of the slice *across* the X and Y axes. They are mostly there to help with stage input mappings, that are often symmetrical.
https://resolume.com/manual/en/r5/modifiers
Re: Mirror X & Y in ASS
Posted: Thu Apr 07, 2016 14:05
by Oaktown
Thanks Joris but the term Mirror X or Y is misleading since what this function does is just a move not a mirror. I would think that Across Screen X or Y would be a better description
In my opinion, to be helpful with symmetrical stages and building complex symmetrical maps the slice should also be mirrored (flipped) as well on its corresponding axis.
Re: Mirror X & Y in ASS
Posted: Thu Apr 07, 2016 14:22
by Joris
Yeah, it's going to mirror its vertices as well in a future update. It might even make an automatic duplicate.