Soft Edge Strange Behavior
Posted: Thu Nov 17, 2016 05:19
Hi!
We have comp size 2050x1754 with two datapath x4 as display screens (2048x1536), into advanced output we created slices, corresponding our setup.
We need to make 3 panoramic projections. All ok with softedge switched off. We switch softedge on, and see that on two walls (which are top and bottom rectangles on rect.png image) softedge works odd: looks like, that Resolume think, that Screen1.Slice2 is not on the bottom of comp, but on the top. If I move Screen1.Slice2 right, I see, that into some position this effect goes off. It works on GTX 1060, GTX 970M, Radeon R9 (on mac). I attached composition, rect.png and screensetup to this post.
Also I saw image on projection EVEN when screen type is virtual (mac/win).
As a fast workaround I created virtual screen, that is the same as comp, and set source for Screen1.Slice2, Screen1.Slice3 to virtual screen (named virtual). Because wee need to work anyway)
We have comp size 2050x1754 with two datapath x4 as display screens (2048x1536), into advanced output we created slices, corresponding our setup.
We need to make 3 panoramic projections. All ok with softedge switched off. We switch softedge on, and see that on two walls (which are top and bottom rectangles on rect.png image) softedge works odd: looks like, that Resolume think, that Screen1.Slice2 is not on the bottom of comp, but on the top. If I move Screen1.Slice2 right, I see, that into some position this effect goes off. It works on GTX 1060, GTX 970M, Radeon R9 (on mac). I attached composition, rect.png and screensetup to this post.
Also I saw image on projection EVEN when screen type is virtual (mac/win).
As a fast workaround I created virtual screen, that is the same as comp, and set source for Screen1.Slice2, Screen1.Slice3 to virtual screen (named virtual). Because wee need to work anyway)