R6 not loading FFGL plugin
Posted: Wed Sep 20, 2017 17:45
I have a custom FFGL plugin that works on R4. I wanted to try it out in R6 today, but it wasn't showing up in the list. I assumed the switch from x86 to x64 was to blame, so I recompiled the .dll for 64 bit following these steps:https://msdn.microsoft.com/en-us/library/9yb4317s.aspx. However, now R6 crashes at startup (goes to the Crash Report) screen. The last entry in the log is:
Unfortunately I'm not free to share the plugin source code, but if you need any more info I'd be glad to provide it.
Code: Select all
Scanning directory for plugins: C:\Path\to\plugin\dll