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Slice Transform bug?
Posted: Tue Oct 17, 2017 12:56
by jordibouman
I'm not getting the desired result when using slice transform on a mapping with multiple outputs. Somehow it can't make a distinction between output 1 and output 2, and starts overlaying the slices of output 1 counting from the top.
Re: Slice Transform bug?
Posted: Tue Oct 17, 2017 13:03
by Zoltán
Slice transform doesn't deal with outputs.
It uses the input slice shapes, to transform/mask the texture where you have the effect applied.
Then it's up to you how you use that transformed/masked texture on clip/layer/group or composition level.
So if you use the Composition texture for your slices, then they all will have the same input texture.
Having a slice transform in the render chain doesn't change that.
Re: Slice Transform bug?
Posted: Tue Oct 17, 2017 13:13
by jordibouman
True, but that doesn't explain the overlays I'm having right now.
I made a work around by copying all slices to a different screen on virtual output. Now I can see the stage and which content is where without overlay. This works only for visual purposes though as the slices are set to virtual output and any changes will not go towards the outputs connected to the processors.
Re: Slice Transform bug?
Posted: Tue Oct 17, 2017 13:41
by Zoltán
Could post some screenshots about your Advanced output setup slices transform effect, the overlays you see etc?
Thanks!
Re: Slice Transform bug?
Posted: Tue Oct 17, 2017 14:38
by jordibouman
Will do!