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Full sized thumbnails?

Posted: Tue Apr 24, 2018 07:17
by brodie
I've got a 1920x1080 comp. If one of my clips is lower resolution and I create a thumbnail it creates it with a black border around the thumbnail image rather than fitting it to the full size of the thumbnail area. The workaround I've is to change all of my clips to 1920x1080 in the clips panel. Is there a better way? Is there a reason the default behavior isn't to fit the thumbnail to the full size?

Re: Full sized thumbnails?

Posted: Tue Apr 24, 2018 11:10
by Joris
When creating a custom thumbnail, it will always render the clip texture in the composition texture, with all its transformations applied. This is the only way to ensure that the thumbnail looks like what the clip will look like when triggered. We cannot take layer transformations into account when creating the thumbnail, because we cannot be sure what layer the clip will be triggered in.

If you do not apply any transformation on a small clip in a large comp, the thumbnail will become small. Because that's what the clip looks like at that point.

Re: Full sized thumbnails?

Posted: Tue Apr 24, 2018 16:26
by Arvol
^Bingo!

I have a few older smaller clips I still use. What I do, is crank the clips scale waaaaay up until it fills the comps full frame. I then update the thumbnail and then put the clips scaling back to it's default state. Not too big of a deal since I only have 10 or fewer clips I have to do this on.

Re: Full sized thumbnails?

Posted: Tue Apr 24, 2018 18:56
by brodie
Thanks Joris, I guess that makes some sense. Personally, the way I'd like it to work is that it WOULD take that property from whatever layer it's on (fit/stretch/etc). I guess that means if you move it to another layer, the program would have to reevaluate the size the thumbnail should be. That doesn't sound like it'd be an intensive computing effort to me, but you'd know better.

Even better for me would be for the thumbnail to just ALWAYS fit to the full size available because I can't think of a scenario where I'd want the thumbnail to be a speck within the thumbnail viewer, but perhaps there are people out there who would want that functionality. To that point, when you drag the clip in originally, it DOES fit the thumbnail to the full size; it's only when you create your own thumbnail that it makes it small, so there would be precedent for just declaring that all clips will always be full size.

Re: Full sized thumbnails?

Posted: Tue Apr 24, 2018 19:19
by drazkers
brodie wrote:Thanks Joris, I guess that makes some sense. Personally, the way I'd like it to work is that it WOULD take that property from whatever layer it's on (fit/stretch/etc). I guess that means if you move it to another layer, the program would have to reevaluate the size the thumbnail should be. That doesn't sound like it'd be an intensive computing effort to me, but you'd know better.

Even better for me would be for the thumbnail to just ALWAYS fit to the full size available because I can't think of a scenario where I'd want the thumbnail to be a speck within the thumbnail viewer, but perhaps there are people out there who would want that functionality. To that point, when you drag the clip in originally, it DOES fit the thumbnail to the full size; it's only when you create your own thumbnail that it makes it small, so there would be precedent for just declaring that all clips will always be full size.
I personally don’t want clips refreshing their thumbnails every time I move them to different layers. First if you paste over 100 clips that’s gonna be a pain as they all refresh like boot up.

Also I don’t want full screen always, a lot of the time on big stages we have different elements for different areas. It’s nice to know where things fit when they’ve been built to a pixel map.

I also use the comp system to add labeling to the thumbnails of layer routers.

I find the current system to be more flexible for custom labeling, large stage pixel map content and my labels don’t get messed up when I move them.