Resolume use of data (framerate issue)
Posted: Sun Nov 20, 2005 05:00
Hey there,
we are in the final stages of our demo/showreel but we're facing one problem, the framerate.
We use own made footage, rendered with cinepack or mideo VJ codec at 640-480, process resolution + output also (windowed).
As soon as I start resolume, the use of my chipset is 90-100%,
even without loading a deck, or playing a movie. When playing a movie it's ok-ish, but when using 2 layers + an effect (especially blurs) the framerate noticably drops, and that's something we REALLY don't need
I turned of explorer and other useless processes, it's a clean partition only running Ableton live and resolume 2.3.
Is there a way to reduce the processor load, and why is resolume using so much load, even without movies loaded up..
laptop specs: p4 2.8
512 ram
ati radeon 9600
external USB 2.0 HD
edit: I also thought about turing of the audio input, that might lighten it a bit, but how ?
Edwin ... Bart ... anyone ??
[Edited on 20-11-2005 by nfms]
[Edited on 20-11-2005 by nfms]
we are in the final stages of our demo/showreel but we're facing one problem, the framerate.
We use own made footage, rendered with cinepack or mideo VJ codec at 640-480, process resolution + output also (windowed).
As soon as I start resolume, the use of my chipset is 90-100%,
even without loading a deck, or playing a movie. When playing a movie it's ok-ish, but when using 2 layers + an effect (especially blurs) the framerate noticably drops, and that's something we REALLY don't need

I turned of explorer and other useless processes, it's a clean partition only running Ableton live and resolume 2.3.
Is there a way to reduce the processor load, and why is resolume using so much load, even without movies loaded up..
laptop specs: p4 2.8
512 ram
ati radeon 9600
external USB 2.0 HD
edit: I also thought about turing of the audio input, that might lighten it a bit, but how ?
Edwin ... Bart ... anyone ??

[Edited on 20-11-2005 by nfms]
[Edited on 20-11-2005 by nfms]