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Wire renders shapes weird at custom low resolutions

Posted: Wed Aug 04, 2021 23:07
by vt100
Hey there - i'm wanting to use wire to animate low density led sculptures. I tried to make a really low custom resolution to the number of leds I had available which was 50 leds by 36 rows so i entered 50 x 36.

When wire renders the shape, there's this really weird edge artifact. This seems to occur when I put the render shape node (or just output the rectangle to texture out)
Screen Shot 2021-08-04 at 15.03.51.png
So if you look at the edge of that red square, there's this weird bevel or i'm not sure the right graphics word for it. It should just be a regular square, shouldn't it?

Re: Wire renders shapes weird at custom low resolutions

Posted: Thu Aug 05, 2021 01:29
by Arvol
What's your AA set to?

Re: Wire renders shapes weird at custom low resolutions

Posted: Thu Aug 05, 2021 07:09
by Zoltán
That's a 50x36 pixel sized texture scaled up a lot ;)
The faded edge you see is about 1 pixel of the original. Setting the AA to 0 should get rid of the fade.

What would you like to do with this though?

Re: Wire renders shapes weird at custom low resolutions

Posted: Sun Aug 08, 2021 22:56
by vt100
ah, admittedly - I'm new at this and I may just be experimenting in the wrong direction. We have an LED sculpture that are specifically those dimensions in terms of LEDs, so I thought "okay what if i type that resolution in and tried to make something in wire.

So yea, i'm actually not sure what the right approach is.

Re: Wire renders shapes weird at custom low resolutions

Posted: Wed Aug 11, 2021 09:25
by Zoltán
Well, you can always downsize right before your output.
But for saving resources, rendering at the low resolution in the first place could be the right approach.