audio clip retriggering itself
Posted: Tue Dec 14, 2021 15:16
After having issues while synching visuals to an audio clip, I've been doing some testing just triggering a single wav file, no visuals involved.
While the clip is already playing, when I retrigger the clip and it starts playing, shortly after, about half a second, it retriggers on its own, making the sound glitch. The clip's trigger beat snap is set to none and the clip is set to play on timeline mode.
The transport timeline doesn't reflect the retrigger though, it runs smoothly while the glitchy retrigger happens so the playhead position is no longer in synch with the audio coming out. This is making it impossible to synch visuals properly as they go out of synch as soon as the glitch retrigger happens.
If I launch the clip for the first time it takes about half a second to actually start playing, this is extremely evident when launching it with visuals as the visuals appear straight away and then the sound begins.
While the clip is already playing, when I retrigger the clip and it starts playing, shortly after, about half a second, it retriggers on its own, making the sound glitch. The clip's trigger beat snap is set to none and the clip is set to play on timeline mode.
The transport timeline doesn't reflect the retrigger though, it runs smoothly while the glitchy retrigger happens so the playhead position is no longer in synch with the audio coming out. This is making it impossible to synch visuals properly as they go out of synch as soon as the glitch retrigger happens.
If I launch the clip for the first time it takes about half a second to actually start playing, this is extremely evident when launching it with visuals as the visuals appear straight away and then the sound begins.