Sensors?

Bro, does your rig even lift?
Post Reply
Full Spectrum
Hasn't felt like this about software in a long time
Posts: 74
Joined: Wed Oct 19, 2016 01:55
Location: Los Angeles, CA

Sensors?

Post by Full Spectrum »

Anyone have any experience with various sensors for Resolume?

Specifically, I think I'm looking for a rotary encoder. I want to be able to track video to a moving piece of scenery. So some kind of wheel sensor that will return the position of the piece of scenery, which I can somehow map to X-coordinates of a layer of footage.

Anyone have any ideas for this?

Thanks!

User avatar
Arvol
Might as well join the team
Posts: 2794
Joined: Thu Jun 18, 2015 17:36
Location: Oklahoma, USA

Re: Sensors?

Post by Arvol »

I've done on the fly re-mapping using rs232 and TouchDesigner to send out OSC to change parameter values in Resolume. Maybe look into that? It all depends on what hardware you decide to use.

Full Spectrum
Hasn't felt like this about software in a long time
Posts: 74
Joined: Wed Oct 19, 2016 01:55
Location: Los Angeles, CA

Re: Sensors?

Post by Full Spectrum »

Well I guess that's my question. I don't know what hardware I should be using...

I see rs232 as a serial protocol, but I'm not sure about what sensor would use it.

Thank you!

User avatar
gpvillamil
Wants to marry Resolume, and Resolume said "yes!"
Posts: 550
Joined: Mon Apr 04, 2005 03:33
Location: San Francisco, California

Re: Sensors?

Post by gpvillamil »

I can think of many ways to do this.

Not sure there is anything directly off the shelf. You will probably need something like Chataigne or Touch Designer to mediate between the sensor and Resolume.

How accurate does it need to be, and how far will the piece of scenery be travelling?

One approach is homebrew, quick & dirty.

Use an Arduino to read a distance sensor pointed at part of the scenery, send that into Chataigne, and convert it into MIDI or OSC. I've used Sharp IR sensors in the past, they have a long-range variant that could work. https://www.sparkfun.com/products/8958

Another approach is to put a rotary encoder on a wheel, attached to the scenery. Use an Arduino to read the encoder, and send the readings to Chataigne. This might be a good starting point: https://hackaday.com/2018/12/13/every-c ... y-encoder/

There are tons of different ways to do this, but will most likely involve Arduino + Chataigne.

The other approach is to go all fancy, and borrow some tricks from the virtual production folks.

Stick something like a Vive tracker (https://www.vive.com/us/accessory/tracker3/) on your scenery, and use a PC running tracking software to receive the position info. You'll need the base stations as well.

Touch Designer seems to support VR trackers (https://docs.derivative.ca/OpenVR_CHOP), you'd have to do a little bit of patching to turn the received coordinates into something Resolume can use.

There are plenty of projects using Touch Designer to track moving objects, so this could be a good option for you. Might be a lot more precise than the homebrew / Arduino option.

ision
Met Resolume in a bar the other day
Posts: 8
Joined: Tue Mar 15, 2022 20:21

Re: Sensors?

Post by ision »

Hi,

probably is this that you are looking for?

https://www.phidgets.com/?tier=3&catid= ... &prodid=13

and you can do a simple max msp patch to convert the values from the sensor to whatever you want, midi, osc, you name it.

Post Reply