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Sending relative OSC values

Posted: Fri Dec 09, 2022 18:38
by AllanPill
Hi all, didn't find this question so new topic, it is.

I've tried to send relative OSC values to Arena (7.13.2 on M1 Pro 16" MBP) with no success.
The idea was to control faders with OSC by adding or subtracting, for example, 0.1 from the value with each button press/OSC send on a Stream Deck.

The documentation of Resolume OSC states it's possible to send "+" 1 to add 1 to a value but it doesn't go through like this.

Tried sending with Qlab and Bitfocus Companion to localhost, regular values work fine but when adding math, it comes across as either a NaN float value or string that does not do work as intended.

Has anyone used relative OSC values with success?

Re: Sending relative OSC values

Posted: Mon Dec 12, 2022 18:18
by Zoltán
Yes, we have a ticket for this, got broken for floats somewhere unfortunately.
Int argument might still work, but for an opacity it's not really a workaround.

Maybe if you'd have a Wire effect with it's int mapped to something big:
Int_opacity.wired
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Re: Sending relative OSC values

Posted: Thu Mar 09, 2023 11:57
by alfaleader
This problem is still in the latest arena. I can't get relative osc to work on a MBP 16" M2 Max.

Re: Sending relative OSC values

Posted: Wed Apr 26, 2023 23:20
by droberts1169
Zoltán wrote: Mon Dec 12, 2022 18:18 Yes, we have a ticket for this, got broken for floats somewhere unfortunately.
Int argument might still work, but for an opacity it's not really a workaround.

Maybe if you'd have a Wire effect with it's int mapped to something big:
Int_opacity.wired
I'm guessing this still isn't fixed with 7.15?

Windows 11 attempting to control via Companion 2.4.2

Re: Sending relative OSC values

Posted: Wed Apr 23, 2025 17:32
by til99
Zoltán wrote: Mon Dec 12, 2022 18:18 Yes, we have a ticket for this, got broken for floats somewhere unfortunately.
Int argument might still work, but for an opacity it's not really a workaround.

Maybe if you'd have a Wire effect with it's int mapped to something big:
Int_opacity.wired
Hi,

has this been fixed yet?