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curve control and floatingpoint controls?

Posted: Thu Jan 26, 2006 16:17
by Anonymous
Hi,
I'm still just a rookie resolume user, but i found it difficult to achieve some subtle effects.

As far as i know the only way to change the speed of parameter animation is to reduce fps and therefore reduce fluency.

In some cases like rotation i found it hard to achieve simple slow, fluent effect. This could be greatly improved by
1. adding noninteger parameter interpolation
2. adding some kind of parameter curve controler.

Sth like the way it is done in Video Jockey R3.

Well I hope i wrote it clearly enough

Posted: Thu Jan 26, 2006 17:49
by continuity-B
You can reduce the number of 'steps' per frame when animating parameters in a slider next to the fps slider in case that helps, I don't think it's at 1 by default but I'm not sure.

but it only multiplies...

Posted: Fri Jan 27, 2006 11:59
by Anonymous
Originally posted by continuity-B
You can reduce the number of 'steps' per frame when animating parameters in a slider next to the fps slider in case that helps, I don't think it's at 1 by default but I'm not sure.
It doen't seem to work this way - it only multiplies the frame rate. Can't use it for interpolation.
Maybe at least lets introduce noninteger 1/2, 1/4, 1/8, 1/16 values.

Curve editor or timeline as someone else got it would do it

maybe the case scenario will help me to explain

Posted: Sat Jan 28, 2006 00:18
by Anonymous
Lets say i want to rotate something very slowly, say 4 degrees per second. I take rotate effect and it runs at 25 fps with 100 values of rotation (3.6 degrees step). The only way I can slow it down, is by bringing down fps. This way it just makes it more choppy, not slower.

How can i make it slower?

Thats why i asked for some kind of value interpolation (especially visible in case of variables as x/y position and rotation) or noninteger framecounter / clock.

I hope someone is able to understand me.

Sorry for confussion

Posted: Sat Jan 28, 2006 02:46
by levon
i think the problem is the plugin you are using, im taking a guess and saying your using the panspinzoom plugin right? ive found that the rotation part is a bit sensitive as well, so ive been planing on making a new free frame plug in that has less range, so you have more precision over the location rotation and scale.... how long that takes... im not sure.