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Wire: Why is Delay limited to 20s?

Posted: Sat Mar 18, 2023 06:52
by webel
Having the Time of Delay limited to 20s makes it hard to coordinate longer animations.

Update: I'm instead now using the End Reached outlet trigger of Timeline, which seems to support Duration longer than 20s, and makes for easier sequencing for most cases. But it would still be good to have Time longer than 20s on Delay sometimes.

Re: Wire: Why is Delay limited to 20s?

Posted: Mon Mar 20, 2023 18:18
by Zoltán
Delay is just a simple node which supports multiple data types.
20seconds seemed to be sensible there for most, for some, like Textures, the delay is one frame. You can chain multiple delay nodes.

Timeline would be a great way to do animations indeed.

Re: Wire: Why is Delay limited to 20s?

Posted: Tue Mar 21, 2023 00:56
by webel
Thx for reply.

Zoltan wrote:
> You can chain multiple delay nodes.

Yes, but then it's harder to drive a total delay time. For example, if a computed required delay time is 34 seconds, you need to first "know" you'll need 2 chained Delay elements, because it's greater than 20, then do some extra maths, a Subtract of 20, to get the Time for the 2nd Delay. If the required total delay time is greater than 40, it becomes more complicated, and so on.

Anyway, it's not a big issue given I can use Timeline.