Performance tanking when outputting to 230 Universes
Posted: Mon Oct 02, 2023 11:45
Hi Tech Gurus,
Urgent help needed here
Have a project outputting to 400+ led batons which amount to 230 universes
The system was put together by someone else who has built the mapping file on a macbook pro with an M1 chip which runs perfectly fine
The problem is the moment i copy the mapping file an open it on a windows machine the performance absolutely tanks to about 4fps, even on a blank showfile
are there any window specific settings to help optimise it that I might have been missing?
Any help or advice would be very much appreciated!
Best regards
Nick
Urgent help needed here
Have a project outputting to 400+ led batons which amount to 230 universes
The system was put together by someone else who has built the mapping file on a macbook pro with an M1 chip which runs perfectly fine
The problem is the moment i copy the mapping file an open it on a windows machine the performance absolutely tanks to about 4fps, even on a blank showfile
are there any window specific settings to help optimise it that I might have been missing?
Any help or advice would be very much appreciated!
Best regards
Nick