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VRAM usage

Posted: Mon Nov 20, 2023 21:45
by DTBerlin
Hello,

i build a Wire effect to do slomo of an live Input and also to DJ Scratch through a live input (the effect is applied to a Video Router referencing the input device).
It works pretty well but takes a lot of VRAM, as you mentioned in your Post.
Thats not the Problem per se, however it doesn´t free up its VRAM usage when the Clip is deactivated.
When i activate the Clip with the effect once, thats 40% VRAM gone till i restart Resolume.
Is there a way i can fix it in Wire?

Re: Resolume 7.11 | Apple Silicon Compatible & Delay Effects

Posted: Tue Nov 21, 2023 12:39
by Zoltán
Resolume tries to re-use memory before releasing it. If you leave it for a few minutes, you should see VRAM usage drop.