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Acoustig pong - tribute to H.R. Giger

Posted: Thu Apr 06, 2006 16:22
by hovnajs
Hi all,
I wrote flash game, that is controlled by sound feedback. Sound(value on mid chanel) controls position of a box, that parrys a ball. If you miss, then a score counter is set to zero.

Few things have to be done to make it work properly:
- set up Flash Time Control
- set up mid channel according to local acoustig conditions (I tried it at home with gain on 100 and just cryed into notebook mic something like "hop, hop, ..., hophop" - if someone saw me he had to thing, I was insane)
- set up low channel in same way as mid, this channel controls rotaion of ball - it is just visual effect

- sometimes Resolume audio analyst crashes - then you can change in preferences input soundcard (every time you have at least two - default and your card - never mind that are both the same card)

flash is here

Posted: Thu Apr 06, 2006 17:17
by bart
good idea! and it fun to play as well!