Compostion and group render sizes
Posted: Wed Jun 12, 2024 19:27
I have a gig coming up where I need to comp 2 FHD feeds into one 4k renderer to be sent to a screen processor.
My source is 1 FHD camera feed, one group set to FHD will be clean, minimal processing, and the other also set to FHD an effected camera.
My plan was to use a video router set to the cameraIn group, and put that in my proccessing group. But the router defaults to the comp resolution, and when set to FHD I have to scale and position the texture. And then my plan was to use clip effects above that in the group, but when I do that the effect is also fullscreen QHD res
This isn't expected behaviour to me. I'd expect setting a video router to FHD and the group to FHD would mean I am processing at FDH to. The comp size should be immaterial until the the groups are rendered into the comp and any FX would then be QHD.
I can of course just set the comp at FHD and advanced output the slices to the quardrants in the output window, but then the composition is totally irrelevant, except for lumiverses, and even then I would really want the lumiverse to be a group at a probably much lower resolution and that just be previewed in the comp.
I can see the reason for the comp and comp fx, I cant see the reason that groups arent determinded by their content or their set resolutions.
It seems to be bad for performance (rendering unused pixels) and usability, you can't setup a good over view using the comp window.
Can someone explain it to me, what is the render pipeline here?
My source is 1 FHD camera feed, one group set to FHD will be clean, minimal processing, and the other also set to FHD an effected camera.
My plan was to use a video router set to the cameraIn group, and put that in my proccessing group. But the router defaults to the comp resolution, and when set to FHD I have to scale and position the texture. And then my plan was to use clip effects above that in the group, but when I do that the effect is also fullscreen QHD res
This isn't expected behaviour to me. I'd expect setting a video router to FHD and the group to FHD would mean I am processing at FDH to. The comp size should be immaterial until the the groups are rendered into the comp and any FX would then be QHD.
I can of course just set the comp at FHD and advanced output the slices to the quardrants in the output window, but then the composition is totally irrelevant, except for lumiverses, and even then I would really want the lumiverse to be a group at a probably much lower resolution and that just be previewed in the comp.
I can see the reason for the comp and comp fx, I cant see the reason that groups arent determinded by their content or their set resolutions.
It seems to be bad for performance (rendering unused pixels) and usability, you can't setup a good over view using the comp window.
Can someone explain it to me, what is the render pipeline here?