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ISF multipass buffer is not float

Posted: Tue Feb 18, 2025 18:17
by dtristram
it looks to me as though multipass buffers in ISF shaders are not respecting "FLOAT": true in the metadata header. I cannot get persistent values to go beyond the range 0 to 1, and the values I am seeing are quantized.

I have set the node depth to 32-bit float in WIRE
I have set the patch depthc to 32-bit float in WIRE
my buffer is 1x1.

Can anyone confirm that persistent shader buffers work with 32-bit float values?