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Weird Bug with "To Texture" Node

Posted: Fri May 09, 2025 18:02
by Ripescreens
Hi all,

I'm attempting to solve some issues with my video sequencing patch in Resolume Wire. For instance I want to be able to have clips fit fill or stretch to the composition in the event that there are multiple clip sizes being used, but when I use the to texture node to try and render my clip to a scalable texture, and try to connect an attribute to the exposed Resolution input of the To Texture node, the connection instead attaches to some far off, unreachable area in the upper left of the work area and resets the To Texture node. It's possible I'm doing something wrong or trying to make connections that aren't possible, but this seems bizarre.

The To Texture node behaves this way regardless of Sampling or Resolution mode, and it doesn't matter if it's an allowed node when dragging off of the input or if a node is selected separately and then connected.

Please advise! Thank you!

Cheers,
Ripescreens

*edited to specify that this is taking place in Wire

Re: Weird Bug with "To Texture" Node

Posted: Fri May 09, 2025 18:05
by Ripescreens
Of course I immediately solved this with a Resize node that has fit fill stretch built in, however I'm leaving this post up because that behavior with the To Texture node still seems strange.

Re: Weird Bug with "To Texture" Node

Posted: Tue May 20, 2025 09:14
by Zoltán
Have a look at the Layer's auto size option, it's pretty good for clips places in a layer.

Re: Weird Bug with "To Texture" Node

Posted: Sun May 25, 2025 22:03
by Ripescreens
Thanks for the reply Zoltan, I don't think that would work though because I'm using the PrismaPulse patch on Juicebar, which loads clips and loops them. If the clip is a different size than the other clips I don't think it would resize since the wire patch is already set to fit the composition, unless I'm wrong about how Arena interprets clips loaded into a patch. I did solve this though, now clips loaded into the patch will scale to fit the size of the wire effect.