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Random seed, that is different in each instance of a patch

Posted: Tue Aug 19, 2025 12:55
by cat
I have a patch where I am using 4 random nodes with different seeds, but in arena I am running multiple on different layers, all triggered at the same time, and I'd like each to have a different random seed in each random node in each instance. They are beat triggered and so are all in sync with each other. Is there anyway to randomise the seed per fx instance?

A solution is to add a seed parameter, and then multiply that by a different number for each random node, and then set it per fx in arena, but it would be nice to loose the parameter somehow

Re: Random seed, that is different in each instance of a patch

Posted: Tue Aug 19, 2025 23:21
by Christoph
If you leave the seed at its default 0, then it should be different random on each node inside the patch and on every instance of the patch. Does this work for you?

Setting seed to something else is mainly if you need recreatable looks where you get the same result every time.

Re: Random seed, that is different in each instance of a patch

Posted: Wed Aug 20, 2025 13:13
by cat
No, I had to set it to stop the seeds in the 1 patch all being the same, they were all triggered to generate from a beat input, and all stayed in step with each other.

Re: Random seed, that is different in each instance of a patch

Posted: Wed Aug 20, 2025 15:03
by cat
Interestingly I have tried to recreate the issue and in a new simple patch it works as you suggest.