How to make clips follow BPM speed without sharing global beat phase?
Posted: Sat Feb 28, 2026 07:47
I will try to illustrate with a potential application:
I have two one-shots of a rabbit hopping from one side of the screen to the other over four beats. I'd like to be able to launch each clip at a different time and have two rabbits jumping across the screen, chasing each other. I also want the speed of the rabbits to match the bpm, but I do not need them to be on-beat.
Currently, or at least in my setup, Resolume synchronizes all characteristics that have their value controlled by bpm. So it does not matter if I launch one of the rabbits half a beat or a beat later, the second clip will jump forward to the same point on the bpm sync bar. So instead of two rabbits chasing each other, I get two rabbits perfectly on top of each other.
It is possible to decouple the clips by setting each clip to timeline. This way the two clips can be at different points of their runtime, but this means that the clips no longer change their speed with bpm. If the music gets faster or slower, my rabbits will be chasing each other for a disproportionate amount of time.
Is it possible to create clips whose play-speed depends on the currently set bpm but who can run independently of each other?
I have two one-shots of a rabbit hopping from one side of the screen to the other over four beats. I'd like to be able to launch each clip at a different time and have two rabbits jumping across the screen, chasing each other. I also want the speed of the rabbits to match the bpm, but I do not need them to be on-beat.
Currently, or at least in my setup, Resolume synchronizes all characteristics that have their value controlled by bpm. So it does not matter if I launch one of the rabbits half a beat or a beat later, the second clip will jump forward to the same point on the bpm sync bar. So instead of two rabbits chasing each other, I get two rabbits perfectly on top of each other.
It is possible to decouple the clips by setting each clip to timeline. This way the two clips can be at different points of their runtime, but this means that the clips no longer change their speed with bpm. If the music gets faster or slower, my rabbits will be chasing each other for a disproportionate amount of time.
Is it possible to create clips whose play-speed depends on the currently set bpm but who can run independently of each other?