Need some help with FFGL development...
Posted: Wed Dec 03, 2008 16:16
I've been trying very hard to get started with FFGL development, but keep running into roadblocks.
Not sure if this is best place to post a request for help, but apparently the FreeFrame forum on SourceForge doesn't get looked at too often.
Basically I have Microsoft Visual Studio 2008 for C++ and the FFGL SDK. Attempting to compile the FFGLHost example has all kinds of problems, namely the ffglhost.h file is missing, among others.
Some of the FFGLPlugins compile (often with many, many warnings) and others don't.
It would be really helpful to have a step-by-step guide on how to get the darned things to compile. After that, I'm in pretty good shape re GLSL and C++. Just can't seem to get over the mechanics of getting stuff to compile.
Not sure if this is best place to post a request for help, but apparently the FreeFrame forum on SourceForge doesn't get looked at too often.
Basically I have Microsoft Visual Studio 2008 for C++ and the FFGL SDK. Attempting to compile the FFGLHost example has all kinds of problems, namely the ffglhost.h file is missing, among others.
Some of the FFGLPlugins compile (often with many, many warnings) and others don't.
It would be really helpful to have a step-by-step guide on how to get the darned things to compile. After that, I'm in pretty good shape re GLSL and C++. Just can't seem to get over the mechanics of getting stuff to compile.