Comprehensive wish list
Posted: Sun Jun 28, 2009 03:31
Hi,
I am a computer scientist and do some video art on the side for fun. I have been evaluating Resolume as a live performance tool and am very impressed with it. Its like programming in c++ for the first time when all i have had before is machine language. I am an after effects junkie and also write my own OpenGL software so I have a little experience with visuals, however live performance is new for me.
That being said, i wanted to share my wish list of suggestions for Resolume Ave:
1) preview/live composion output... i want to be able to make one composition while another is playing and then flip back and forth between them. I know something like this is possible using the A/B slider, but you cant preview the comp. The preview window will only show one layer at a time, So that isn't much help. I think it would be better to provide a better system. (modul8 has this ability)
2) Text titler - this is really important to make an integrated text titler (modul8 has a titler)
3) Animated GIF support (with 1 bit transparancy)
Although there are a lot of limitations of animated gifs, VJs still love them because there are a lot of animated gifs on the web that are looping and are masked out. you could probably use Imagemagick's or ffmpeg to do a command line conversion of gifs to AVIs.
(modul8 supports animated gifs)
4) Shape masks and Paint/alpha eraser
For quick and easy masking.
5) Parenting
so if i want to add x/y/scaling motion to a clip that i would be able to sycronize children to move with it.
(similar to after effects.)
6) Adjust image scaling mode(smooth vs nearest neighbor)
Many low bit graphics look dumb when scaled up with smoothing. Imagine super mario scaled to the size of the screen- you would want to see the individual pixels crisp. (opengl scaling mode supports this in hardware)
7) Simple shader plugin - some way of importing a shader without having to bundle it into a dll. I have written a couple of shaders and think that its kind of unnecessary to bundle the shader source code into the dll when the only reason the dll is there is for the skeleton code...
8) Ability to position elements in display window with the mouse.
I am a computer scientist and do some video art on the side for fun. I have been evaluating Resolume as a live performance tool and am very impressed with it. Its like programming in c++ for the first time when all i have had before is machine language. I am an after effects junkie and also write my own OpenGL software so I have a little experience with visuals, however live performance is new for me.
That being said, i wanted to share my wish list of suggestions for Resolume Ave:
1) preview/live composion output... i want to be able to make one composition while another is playing and then flip back and forth between them. I know something like this is possible using the A/B slider, but you cant preview the comp. The preview window will only show one layer at a time, So that isn't much help. I think it would be better to provide a better system. (modul8 has this ability)
2) Text titler - this is really important to make an integrated text titler (modul8 has a titler)
3) Animated GIF support (with 1 bit transparancy)
Although there are a lot of limitations of animated gifs, VJs still love them because there are a lot of animated gifs on the web that are looping and are masked out. you could probably use Imagemagick's or ffmpeg to do a command line conversion of gifs to AVIs.
(modul8 supports animated gifs)
4) Shape masks and Paint/alpha eraser
For quick and easy masking.
5) Parenting
so if i want to add x/y/scaling motion to a clip that i would be able to sycronize children to move with it.
(similar to after effects.)
6) Adjust image scaling mode(smooth vs nearest neighbor)
Many low bit graphics look dumb when scaled up with smoothing. Imagine super mario scaled to the size of the screen- you would want to see the individual pixels crisp. (opengl scaling mode supports this in hardware)
7) Simple shader plugin - some way of importing a shader without having to bundle it into a dll. I have written a couple of shaders and think that its kind of unnecessary to bundle the shader source code into the dll when the only reason the dll is there is for the skeleton code...
8) Ability to position elements in display window with the mouse.