how to fix: crash on startup (composition loading failed)
Posted: Sat Sep 26, 2009 13:03
hi there,
i spotted some interesting bug and found solution. as you probably know, reso3 is sometimes crashing on startup if the last composition you were working on was "complicated" (a lot of layers, decks etc.).
knowing this im trying to avoid such complicated comps. this time it crashed on 1 deck-few-layers. so i tried to manually comment out audio clips in the composition xml. and it works.
files attached .
if you often encounter similar problem try to do something like this:
in your "failing" composition xml file - comment out (using <!-- on begining of commented field and --> on the end) all audio clips placed between <deck></deck> tags. or try to play with commentig different clips in your specific case - its sometimes better to dig in xml then to rebuild all comp from scratch. its possible to spot "bad" clip when reso crashes trying to load it, look on clip panel when loading composition and try to notice the name of last clip before crash.
i hope this will work for you.
and because reso is always loading recently used comp on startup you can avoid crashing when this composition is "broken" - manually delete whole <composition xxxxsomethingxxxxxx> tag in X:\Documents and Settings\user\Resolume Avenue 3\preferences\config.xml
for b & e & rest of developers:
i'm encountering this comp loading problem especially when looping short parts of timeline from the same audio clip in different tracks on the same layer. its not dependent on quantity of source files (it does not matter if it is phisically one file whith looped different parts in each track or multiple files whith looped parts). nvidia 9600 gt, win7x86 rtm, q6600, 2gb ram, emu xmidi, matroxth2g. i'm sure that this is not problem with my hardware or drvs/configuration. my soundcard works just fine whith audio in resolume. all clips were dxv or plain 44100 wav.
btw. win7x86 is rock solid compared to xp (even "slim and de-gadgeted" mods). i'm playing 40-45 fps on 5 2400x600 layers using dxv coded 800x600 files, keystones, effects (compared to 18-20 fps on xp) and running ae4 at the same time(!).
from poland with love, going back to work
olowski
i spotted some interesting bug and found solution. as you probably know, reso3 is sometimes crashing on startup if the last composition you were working on was "complicated" (a lot of layers, decks etc.).
knowing this im trying to avoid such complicated comps. this time it crashed on 1 deck-few-layers. so i tried to manually comment out audio clips in the composition xml. and it works.
files attached .
if you often encounter similar problem try to do something like this:
in your "failing" composition xml file - comment out (using <!-- on begining of commented field and --> on the end) all audio clips placed between <deck></deck> tags. or try to play with commentig different clips in your specific case - its sometimes better to dig in xml then to rebuild all comp from scratch. its possible to spot "bad" clip when reso crashes trying to load it, look on clip panel when loading composition and try to notice the name of last clip before crash.
i hope this will work for you.
and because reso is always loading recently used comp on startup you can avoid crashing when this composition is "broken" - manually delete whole <composition xxxxsomethingxxxxxx> tag in X:\Documents and Settings\user\Resolume Avenue 3\preferences\config.xml
for b & e & rest of developers:
i'm encountering this comp loading problem especially when looping short parts of timeline from the same audio clip in different tracks on the same layer. its not dependent on quantity of source files (it does not matter if it is phisically one file whith looped different parts in each track or multiple files whith looped parts). nvidia 9600 gt, win7x86 rtm, q6600, 2gb ram, emu xmidi, matroxth2g. i'm sure that this is not problem with my hardware or drvs/configuration. my soundcard works just fine whith audio in resolume. all clips were dxv or plain 44100 wav.
btw. win7x86 is rock solid compared to xp (even "slim and de-gadgeted" mods). i'm playing 40-45 fps on 5 2400x600 layers using dxv coded 800x600 files, keystones, effects (compared to 18-20 fps on xp) and running ae4 at the same time(!).
from poland with love, going back to work
olowski