FFGL Delay/Buffer Effects
Posted: Mon Sep 13, 2010 16:05
I've been hoping for some time that some kind of delay effects would surface for Resolume 3.x. I often found these effects great for experimentation (and inspiration) in Resolume 2.x. I'm aware theres a FF 1.0 wrapper but I'm under the impression that this isn't possible on a Mac, as these effects were all compiled for Windows.
Now its a while since I used Resolume 2.4, but theres still no equivalent to the following effects, some of which are sorely missed:
time slide
delay RGB
delay and slice
delay film
Video Sampler (sp.?)
(I can't remember which of these effects were the best; some of them were very similar).
I've been able to get a "slit-scan" style effect (similar to delay and slice and timeslide) in 3.x by placing Feedback above the layer I want to affect and changing the blend-mode to wipe-left @ >0.75 (or wipe-up/down/right). In addition, if I animate the AnchorZ parameter on the layer below and limit it so the image is being slid across the left side of the frame, I get a kind of smeared/delayed version of the layer below scrolling across.
This is quite cumbersome of course. Does anyone know of better way to achieve these effects? Is anyone working on something or have any hints they'd like to share with me?
On an unrelated note, would an effect like this ever be feasible in FFGL???
http://www.youtube.com/watch?v=-xIySN46Bq8
PS, I'm writing this in work so my terminology might be wrong. Another thing which I've just remembered - is there a way to animate a parameter to MouseX or MouseY?
Thanks for reading.
Now its a while since I used Resolume 2.4, but theres still no equivalent to the following effects, some of which are sorely missed:
time slide
delay RGB
delay and slice
delay film
Video Sampler (sp.?)
(I can't remember which of these effects were the best; some of them were very similar).
I've been able to get a "slit-scan" style effect (similar to delay and slice and timeslide) in 3.x by placing Feedback above the layer I want to affect and changing the blend-mode to wipe-left @ >0.75 (or wipe-up/down/right). In addition, if I animate the AnchorZ parameter on the layer below and limit it so the image is being slid across the left side of the frame, I get a kind of smeared/delayed version of the layer below scrolling across.
This is quite cumbersome of course. Does anyone know of better way to achieve these effects? Is anyone working on something or have any hints they'd like to share with me?
On an unrelated note, would an effect like this ever be feasible in FFGL???
http://www.youtube.com/watch?v=-xIySN46Bq8
PS, I'm writing this in work so my terminology might be wrong. Another thing which I've just remembered - is there a way to animate a parameter to MouseX or MouseY?
Thanks for reading.