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FFT Audio > set inpoint

Posted: Sat Oct 15, 2011 13:01
by Tschoepler
Hey,

when I set a clip to any of the FFT Audio options it won't let me set the inpoint as longs as the value is at zero. It's working fine in Avenue 3.

Re: FFT Audio > set inpoint

Posted: Mon Oct 17, 2011 11:17
by Joris
Ticket made. Thanks for the find!

Re: FFT Audio > set inpoint

Posted: Mon Nov 14, 2011 09:52
by Tim Walther
Hi Tschoepler,

I'm having some trouble reproducing your bug. I'm running the current development build of Resolume Arena.
What i do is the following:
-Make sure nothing is playing
-Select video-only clip
-Link opacity to clip-fft. Value is zero.

I can still move the in-point. It can be a bit hard to get hold of the handle though..

Could you tell me the steps you take to reproduce the problem?

Cheers,

Tim

Re: FFT Audio > set inpoint

Posted: Mon Nov 14, 2011 14:22
by Joris
Can't recreate this is in beta 2 either, only in beta 1. I guess you can close the ticket then :D

Re: FFT Audio > set inpoint

Posted: Thu Nov 17, 2011 17:59
by Tschoepler
:lol:

Re: FFT Audio > set inpoint

Posted: Thu Nov 17, 2011 18:51
by Tryll
While the rest of this bug may be handled... what exactly is the *trick* to grabbing the in-out handles at the end of *any* Resolume slider (both in versions 3 and 4).

Sometimes it takes some pixel level click adjustments to grab them... I've had times that I have to click 10-12 times to find "just the right spot" to grab. Extremely annoying, and I would consider it a major bug which is throughout the entire interface. Sliders don't work properly, in all cases.

Re: FFT Audio > set inpoint

Posted: Fri Nov 18, 2011 14:29
by Tschoepler
I agree partly: it is a bit tedious sometimes. If it was possible to give the in-end-points a larger "action area" would be great. Because I rarely need to grab the timeline indicator, do I? And that's my my mouse pointer usually snaps to. Which can even be dangerous in a live situation.

Re: FFT Audio > set inpoint

Posted: Tue Nov 22, 2011 05:34
by HerrNieDa
you can set the trigger mode to timeline and play it (very slow)... then set inpoints with assigned keys "i" and "o".

Re: FFT Audio > set inpoint

Posted: Wed Nov 23, 2011 01:09
by Tschoepler
Ok, i think i was a bit fast on this. The in and out points snap to my mouse when i click on the bar in between the two. When i click just above the bar the pointer snaps to the point-in-time indicator. It does so in avenue 3, too. I think this feature came with one of the updates. But who cares, i like it :D

Re: FFT Audio > set inpoint

Posted: Mon Nov 28, 2011 14:22
by Tim Walther
I'm glad you like it :)