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Cue Points

Posted: Sat Dec 24, 2011 00:42
by VJVertex
i don´t know it´s new in 4.0.0, if i push any cue button (Q,W, aso.) it jumps to the next.
if i push "Q", Q-Cue starts, if i push "Q" a second time the "W-Cue" starts...

with beta 2 and previous buttons i had never problems with the cue buttons (i used via midi)
i first tried with midi and thought my midi controller has crashed, but i deleted every midi mapping and had this effect and than i noticed it´s the same while using just the normal keyboard keys

what can i do?
any ideas?

thx!

Re: Cue Points

Posted: Mon Dec 26, 2011 19:21
by bart
Yeah this is a bug, it's on our todo list. Sorry we do not have a workaround for now ;-(

Re: Cue Points

Posted: Fri Jan 13, 2012 15:24
by Tschoepler
Workaround: Use OSC messages, they still work.

Re: Cue Points

Posted: Wed Jan 18, 2012 10:50
by VJVertex
hmm i´ll try it...
@ bart, how long do do think it´ll take to solve the bug? :)

Re: Cue Points

Posted: Wed Jan 18, 2012 16:38
by Joris
This has been fixed and will be released in the 4.0.1 update, slated for Feb 1st.

Re: Cue Points

Posted: Fri Feb 03, 2012 02:36
by samwab
Tschoepler wrote:Workaround: Use OSC messages, they still work.
How did you implement your workaround? What software did you use? I note that the on-screen buttons still work. What is the most suitable software to translate from keystrokes and/or MIDI to OSC messages? I had a crack at a Processing script but I couldn't get it right. In any case it would only work while the processing application was selected. Can anyone help me? I'm planning on using 4.0 for a gig next week but I depend on the cue points feature for my set.

Code: Select all

/*
A half finished attempt to convert QWERTY presses to appropriate OSC messages.
 */

// start OSC config
import oscP5.*;
import netP5.*;

/*portToListenTo, port we are listening on, this should be the same as
 the outgoing port of TouchOsc on your iphone
 */
int portToListenTo = 8000; 
/*portToSendTo, port we are sending to, this should be the same as
 the incomning port of Resolume 3, default it is set to 7000, so you wouldn't need to change it.
 */
int portToSendTo = 7000;
/*ipAddressToSendTo, ip address of the computer we are sending messages to (where Resolume 3 runs)
 */
String ipAddressToSendTo = "localhost"; 

OscP5 oscP5;
NetAddress myRemoteLocation;
OscBundle myBundle;
OscMessage myMessage;
//end OSC config

boolean newMessages = false;

void setup() {
  size(10, 10);
  frameRate(60);

  /* start oscP5*/
  oscP5 = new OscP5(this, portToListenTo);
  myRemoteLocation = new NetAddress(ipAddressToSendTo, portToSendTo);  

  myBundle = new OscBundle();
  myMessage = new OscMessage("/");
}


void draw() {
  background(0);

  boolean send = false;

  if (key == 'q') {
    myMessage.setAddrPattern("/activeclip/video/position/jumptopointsofinterest");
    myMessage.add(0);
    myBundle.add(myMessage);
    myMessage.clear();
    send = true;
  }
  if (key == 'Q') {
    myMessage.setAddrPattern("/activeclip/video/position/pointsofinterest");
    myMessage.add(0);
    myBundle.add(myMessage);
    myMessage.clear();
    send = true;
  }    
  if (key == 'w') {
    myMessage.setAddrPattern("/activeclip/video/position/jumptopointsofinterest");
    myMessage.add(1);
    myBundle.add(myMessage);
    myMessage.clear();
    send = true;
  }
  if (key == 'W') {
    myMessage.setAddrPattern("/activeclip/video/position/pointsofinterest");
    myMessage.add(1);
    myBundle.add(myMessage);
    myMessage.clear();
    send = true;
  }
  /* send the bundle*/
  if (send) {
    oscP5.send(myBundle, myRemoteLocation); 
  }
  send = false;
  myBundle.clear();
}
Thanks for reading.

Re: Cue Points

Posted: Wed Feb 08, 2012 10:03
by VJVertex
sorry for my questions goto10... but you wrote "...solved in new release..., coming out Feb 1st."

Feb, 1st 2013 ? ;) is there a new release date?

Re: Cue Points

Posted: Thu Feb 09, 2012 11:32
by Joris
In my defense, I said 'slated for Feb 1st.' ;-)

We're very sorry, but some other bugs popped up that needed addressing, so it's going to be another week or two.

Re: Cue Points

Posted: Thu Feb 09, 2012 12:37
by VJVertex
thx, for the news and i´m looking forward to the end of feb. ;)

EDIT: time to test it! (4.0.1 out now) - i hope i works now - i love this feature :D

Re: Cue Points

Posted: Mon Apr 15, 2013 13:48
by mowgli
Has this been resolved? I'm having issues mapping buttons to the cue points