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Delay RGB destroys all PNG's-Forever :)

Posted: Wed Mar 21, 2012 18:03
by cosmowe
Hey Resolumes,

here's my tutorial to recreate this..

- Live input in Resolume and active at one layer (in my case Intensity Shuttle USB3.0 1280x720 @ 50fps)
- Right beside in the same layer a PNG file
- Add two Delay RGB to the Liveinput
- Move something in front of your input-camera
- Now click on the PNG

Its totally deformed right now....and every other PNG in this deck too.



This is what it should look like
Image


And this is what it is look like after you follow the steps above.
Image



You have to restart Resolume to bring back the correct condition :) of the png's


Greetz
cosmowe

Re: Delay RGB destroys all PNG's-Forever :)

Posted: Thu Mar 22, 2012 09:16
by edwin
The DeckLink drawing technique we used seemed to mess up texture uploading in some cases. We changed the way we do this so when 4.1 comes out in the not to distant future this should be fixed.
Until then it helps to install the latest version of the DeckLink drivers as we are in close contact with the developers and i reported a bug that relates to this problem. So downloading the new drivers might already fix this issue. Let me know though if it doesn't.

Re: Delay RGB destroys all PNG's-Forever :)

Posted: Thu Mar 22, 2012 10:39
by cosmowe
Hi Edwin,
thanks for the advice..... I installed V 9.2 of the Intensity driver.
The issue still exists.

Greetz
cosmowe