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quartz crashes arena when switching decks-VERY URGENT!
Posted: Fri Sep 14, 2012 20:53
by mowgli
I have a comp that combines footage with sound reactive Quartz Composer. The whole thing has become unusable as Arena crashes 95% of the times I switch decks. It stops loading the deck and completely freezes. I've been trying to isolate the issue for the last week to no avail and I'm supposed to deliver this (BIG) project on Thursday.
Any suggestions, ideas, sorcery or even black magic welcome!
Thanks
Re: quartz crashes arena when switching decks-VERY URGENT!
Posted: Mon Sep 17, 2012 16:33
by mowgli
After a lot of testing, headaches and invaluable help from the Resolume guys hopefully this is resolved. The issue is caused when sound reactive quartz and Resolume try to access the same audio input so the solution is to set quartz to one (line input in my case) and Resolume to another (digital in)
Re: quartz crashes arena when switching decks-VERY URGENT!
Posted: Mon Sep 24, 2012 12:24
by Joris
i would actually recommend publishing your sound reactive parameter, and using Resolumes FFT to animate it. This way you can also tweak the gain of the controls live, without having to go in to QC patch all the time.
Re: quartz crashes arena when switching decks-VERY URGENT!
Posted: Mon Sep 24, 2012 13:08
by mowgli
I thought about that but sadly it is not practical for a lot of the patches as they work over 12 bands of frequencies. Having to go through 12 published audio parameters on each one (plus amending all the quartz files!) and assigning the correct frequencies and levels to each one in resolume is unlikely to happen.
I don't have to go into Quartz to tweak the gain, that's the parameter I published to Resolume!
I also found out that the reaction from audio coming straight to Quartz is better.
Re: quartz crashes arena when switching decks-VERY URGENT!
Posted: Mon Nov 05, 2012 14:27
by Scratchpole
Very glad to have read this, thanks for bringing it up Mowgli.
I was also having issues with some of my sound reactive qtz. (I thought it was the Kineme3D plugin, glad it's not that).