Page 1 of 1
Audio glitches
Posted: Sat Sep 15, 2012 09:59
by Rene
There are sometimes glitches/ticks/cracks in the audio when I trigger or stop an audio clip. Even if the clip is audio only!
Is there anything besides the buffer size I could try?
The audio files are uncompressed PCM 44.1kHz 16bit aiffs.
Re: Audio glitches
Posted: Sun Sep 16, 2012 15:12
by kmifflin
What sound card are you using? Is it the on board or a professional card?
Why isn't increasing the buffer an option?
Re: Audio glitches
Posted: Sun Sep 16, 2012 16:21
by Rene
kmifflin wrote:What sound card are you using? Is it the on board or a professional card?
I tried with the onboard of the MacBook Pro and also with an external pro card.
kmifflin wrote:Why isn't increasing the buffer an option?
It is an option, but does not change anything. So I'm looking for other options.
Re: Audio glitches
Posted: Sun Sep 16, 2012 17:07
by kmifflin
I find increasing the buffer size to 1024, then saving, exiting and reopening resolume can solve the issues your having.
Re: Audio glitches
Posted: Sun Sep 16, 2012 18:19
by Rene
Kmifflin, thanks for your hints. I just tried with the on board soundcard and 1024 buffer size. Even after a restart of Arena, the issue persists. I'll try with the external soundcard next week.
Re: Audio glitches
Posted: Sun Sep 16, 2012 20:50
by kmifflin
Not sure if ts would matter but have you tried looking at the audio midi setup app in you utilities folder. I would make sure that your settings match. ie 44100 or 48000 and 16 bit
Re: Audio glitches
Posted: Tue Oct 30, 2012 16:04
by Rene
kmifflin, yes I've also checked my audio settings. Everything is set to 44.100kHz 16bit.
I think everything boils down to performance when reading data from the disk after I trigger AV clips. I see that the glitches become worse, when Resolume's frame rate goes down (when I play a lot of other video clips for example). Also if FPS in Resolume are between 15 and 25 there is a noticeable lag after triggering (in beat snap 4 bar mode).
Does Resolume 'pre-laod' clips when I trigger them, and the countdown of the beatsnap starts?
Because I really want to solve this issue (lags and glitches are a show-stoper right now), I set up a RAMDrive (sounds like something from the 90's!). And glitches are very rare now, also FPS is always around 60 with 3 layers of 720p DXV footage.
So it seems there is a link between FPS and glitches/lag.
Who else uses the audio features of Resolume, and what are your experiences? FPS? Do you use SSD, HDD? RAID0, etc.?
Re: Audio glitches
Posted: Thu Nov 15, 2012 14:39
by Rene
Okay, still no success.
Now I converted all videos to DXV 540p, all audios are AIFF 44.1kHz, 16-bit uncompressed. All files used in the composition are on a RAM-disk.
Even with this setup (I get 60fps, CPU usage is always below 30% ) there are still glitches, less often, but still there.
The logfiles says (very often) 'No Samples buffered when trying to get audio' - is there anything I can do against this?
Please, can somebody of the support team have a look on this?
Re: Audio glitches
Posted: Thu Nov 15, 2012 15:16
by Joris
That error means that Resolume is trying to buffer more often than it's actually getting samples. Have you tried decreasing the buffer size?
Re: Audio glitches
Posted: Thu Nov 15, 2012 15:43
by Rene
Hi Joris,
thanks for having a look on that!
I just tried to decrease the buffer. I get this error even with a buffersize set to 32 (but then I can hear when I scroll

) So 128 seems to be the best solution right now.
Does the soundcard influence such glitches? (will try tomorrow with an external one)
Would it help to convert to WAV?