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Colour Pass filter not working

Posted: Thu Nov 15, 2012 14:19
by Rene
Hello,

It seems the Colour Pass filter is broken. If I put it on a video (tried with DXV with alpha and PJPEG) the output goes white (shader compile error? a missing semicolon? ;) ).

I'm on OSX 10.8.2 (12C60), NVIDIA GeForce GT 330M 256 MB, Resolume Arena 4.1.2

Edit: As a workaround I copied the FX from Resolume 4.0.1 plugins/vfx/FFGLColourPass.bundle. Works as expected here

Re: Colour Pass filter not working

Posted: Thu Nov 15, 2012 19:25
by vj granda
Same here...

Re: Colour Pass filter not working

Posted: Mon Nov 19, 2012 15:58
by Joris
a missing semicolon?
Turns out it was actually a missing semi colon. What more do you know that you're not telling us, Rene? :o

Re: Colour Pass filter not working

Posted: Mon Nov 19, 2012 18:59
by edwin
I actually improved the colour pass a bit so that you get a better transiton between coloured and grey pixels. So i smoothed out the hard edges you would normally get.

Re: Colour Pass filter not working

Posted: Tue Nov 20, 2012 14:10
by Rene
goto10 wrote:Turns out it was actually a missing semi colon. What more do you know that you're not telling us, Rene? :o
Oh no no!! Space-time balance is just too important. I already told too much. But if I were allowed to, I would tell you the lottery numbers for next Sunday, so you could invest the money into the Resolume 5 time-line time-travel feature announced earlier this year. It's awesome! :o
edwin wrote:I actually improved the colour pass a bit so that you get a better transiton between coloured and grey pixels. So i smoothed out the hard edges you would normally get.
Can I have a preview of the new Colour Pass filter, Edwin? - Turns out that time-traveling with FFGL's in the luggage is too energy consuming -think green :mrgreen:

Re: Colour Pass filter not working

Posted: Sat Feb 09, 2013 00:53
by damstraversaz
Hi
I just try it with 4.1.3 and it does not works for me, just see a full white screen. ChrisVids seems to have the same issue, according to his post in the 4.1.3 released topic. using the version from 4.1.2 solves this issue, so there is actually a solution.
from the windows installer, the 4.1.3 version is 85.5 ko, althought the working 4.1.2 version is 104 ko


tested on 2 computers :

windows 7 64 bits, I7 with 8gb RAM ,ATI mobility radeon 5100
the second with the demo version, windows 7 64 bits I3 with 4 gb ram nvidia Geforce 315

Damien