i remember this issue passing by. I'm sad to have to tell you that we will not be fixing this in version five :(
That is sad! Will you be fixing it in version six? :)
Did we already discuss what you can do to handle our issue in your plugin? Wouldn't a simple GetViewport be enough?
I guess I ...
Search found 18 matches
- Mon Sep 12, 2016 10:07
- Forum: Problems? Bugs? Solutions!
- Topic: Freeframe Layer Viewport Bug
- Replies: 4
- Views: 5822
- Sun Aug 07, 2016 16:49
- Forum: Problems? Bugs? Solutions!
- Topic: Freeframe Layer Viewport Bug
- Replies: 4
- Views: 5822
Freeframe Layer Viewport Bug
Hi Joris,
I wrote to you guys last year (at least?) about the bug where Resolume is passing in incorrect viewport values to FF_INSTANTIATE when the effect is used on a layer (used on a clip, it works fine!)
Basically it reverses the width and height, so the plugin gets:
VP: x=0 y=0 w=720 h=1280 ...
I wrote to you guys last year (at least?) about the bug where Resolume is passing in incorrect viewport values to FF_INSTANTIATE when the effect is used on a layer (used on a clip, it works fine!)
Basically it reverses the width and height, so the plugin gets:
VP: x=0 y=0 w=720 h=1280 ...
- Wed Jul 29, 2015 19:18
- Forum: Developers Developers Developers
- Topic: Updated bigfug FFGL plugins for WIndows
- Replies: 1
- Views: 5448
Updated bigfug FFGL plugins for WIndows
Following some reports that some of my FFGL plugins haven't been working as well as they used to with Resolume on Windows, I've given them a quick refresh and tested them with Arena 4.2.1.
If you've purchased them already, you can download the updates from your account.
http://www.bigfug.com ...
If you've purchased them already, you can download the updates from your account.
http://www.bigfug.com ...
- Wed Jul 29, 2015 17:49
- Forum: Problems? Bugs? Solutions!
- Topic: FFGL viewport bug on layers?
- Replies: 7
- Views: 9993
Re: FFGL viewport bug on layers?
You're right, the width and the height values are swapped indeed.
OK, not me going mad, then :-)
I'll have to see what kind of side-effects correcting this has, in fact, i'm quite surprised layer rendering even works and that this hasn't been noticed on other effects already.
My feedback ...
OK, not me going mad, then :-)
I'll have to see what kind of side-effects correcting this has, in fact, i'm quite surprised layer rendering even works and that this hasn't been noticed on other effects already.
My feedback ...
- Tue Jul 21, 2015 15:14
- Forum: Problems? Bugs? Solutions!
- Topic: FFGL viewport bug on layers?
- Replies: 7
- Views: 9993
Re: FFGL viewport bug on layers?
Cheers. Thanks Joris!
- Mon Jul 20, 2015 00:13
- Forum: Problems? Bugs? Solutions!
- Topic: FFGL viewport bug on layers?
- Replies: 7
- Views: 9993
FFGL viewport bug on layers?
Hi chaps,
Was just testing some reports that my fugFeedbackGL FFGL plugin wasn't working when dropped onto a layer.
It works but it chops off part of the output.
I did some debug and it looks like Resolume is passing in the wrong values (swapping width and height) for the viewport during FF ...
Was just testing some reports that my fugFeedbackGL FFGL plugin wasn't working when dropped onto a layer.
It works but it chops off part of the output.
I did some debug and it looks like Resolume is passing in the wrong values (swapping width and height) for the viewport during FF ...
- Tue Jan 28, 2014 16:07
- Forum: Developers Developers Developers
- Topic: AudioBox - real-time audio analysis and tempo detection
- Replies: 0
- Views: 5104
AudioBox - real-time audio analysis and tempo detection
Hello all,
Some of you may know my software tool AudioBox that does real-time audio analysis and tempo detection, and integrates rather well with Resolume.
You may also know it hasn't had a new release for some time, and is currently available for Windows only.
So, I've started my first crowd ...
Some of you may know my software tool AudioBox that does real-time audio analysis and tempo detection, and integrates rather well with Resolume.
You may also know it hasn't had a new release for some time, and is currently available for Windows only.
So, I've started my first crowd ...
- Thu Jul 18, 2013 08:40
- Forum: Developers Developers Developers
- Topic: New FFGL fug-in: fugFeedbackGL - trippy video feedback fun
- Replies: 1
- Views: 6814
New FFGL fug-in: fugFeedbackGL - trippy video feedback fun
Am back with another FFGL fug-in:
http://www.youtube.com/watch?v=hnScXZSdoWY
Available for Windows now: http://www.bigfug.com/software
OSX version coming in the next few days.
Using alpha works really well with Resolume's ChromaKey and other masking effects.
Hope you like it.
Best wishes ...
http://www.youtube.com/watch?v=hnScXZSdoWY
Available for Windows now: http://www.bigfug.com/software
OSX version coming in the next few days.
Using alpha works really well with Resolume's ChromaKey and other masking effects.
Hope you like it.
Best wishes ...
- Thu Jul 18, 2013 08:36
- Forum: New Features
- Topic: Presets for FFGL Source plugins
- Replies: 4
- Views: 8542
Presets for FFGL Source plugins
While I was playing about with my fugPowerGL plugin, I realised there was no way to save the settings as a preset as it's a source plugin.
Dear Resolume devs, could you implement that at some point?
Many thanks,
Alex
Dear Resolume devs, could you implement that at some point?
Many thanks,
Alex
- Sun Jul 14, 2013 15:06
- Forum: Developers Developers Developers
- Topic: New FFGL fug-in: FFT Power Spectrum with fugPowerGL
- Replies: 5
- Views: 15341
Re: New FFGL fug-in: FFT Power Spectrum with fugPowerGL
I've just done a video demonstrating some of the effects available:
Best wishes,
Alex
Best wishes,
Alex