Search found 61 matches
- Thu May 20, 2021 23:07
- Forum: New Features
- Topic: Pixel Mapping fixtures with fine control of colors
- Replies: 6
- Views: 15487
Re: Pixel Mapping fixtures with fine control of colors
+1 for 16-bit DMX output support
- Sat Jul 04, 2020 02:19
- Forum: Problems? Bugs? Solutions!
- Topic: 60 fps video with 29.97 SMPTE lock
- Replies: 8
- Views: 16174
Re: 60 fps video with 29.97 SMPTE lock
@Jarred91 check out the new Clip Renderer function. You can set your comp FPS to your desired frame rate then render out your files to that spec. Should be an easy way to resolve your workflow.
- Sat Jul 04, 2020 02:17
- Forum: New Features
- Topic: ADVANCED OUTPUT Window: Is there a way to make it REMAIN ON SCREEN?
- Replies: 9
- Views: 19310
Re: ADVANCED OUTPUT Window: Is there a way to make it REMAIN ON SCREEN?
What function do you need to continually have access to during a performance that requires having the Advanced Output always visible?
- Fri Jul 03, 2020 16:49
- Forum: News! Extra! Extra! Read all about it!
- Topic: Resolume 7.2.0 Released! Clip Renderer, Recording & Conversion Improvements, 2 New Effects
- Replies: 4
- Views: 23325
Re: Resolume 7.2.0 Released! Clip Renderer, Recording & Conversion Improvements, 2 New Effects
Clip Renderer is amazing! Great release.
- Thu Jun 18, 2020 04:59
- Forum: Problems? Bugs? Solutions!
- Topic: 60 fps video with 29.97 SMPTE lock
- Replies: 8
- Views: 16174
Re: 60 fps video with 29.97 SMPTE lock
My next question is if I do what I think you are explaining (basically rewrite new timecode to the video file from 60 fps to 29.97) won't premiere or final cut be dropping half the frames to meet the new timecode? Or can it know to play two frames for each nominal timecode frame? I'm still ...
- Mon May 25, 2020 04:13
- Forum: Problems? Bugs? Solutions!
- Topic: 60 fps video with 29.97 SMPTE lock
- Replies: 8
- Views: 16174
Re: 60 fps video with 29.97 SMPTE lock
Any ideas to get the the 60fps video to play back all frames when locked to timecode?
You'll need to conform the 60 FPS to 29.97 or whatever is exactly the frame rate of your incoming timecode. The longhand but easy way is to drop your native video into a new timeline with the target FPS in an ...
- Tue Mar 03, 2020 07:11
- Forum: General Chat
- Topic: Trigger multiple actions with singe OSC command?
- Replies: 8
- Views: 15055
Re: Trigger multiple actions with singe OSC command?
Arvol wrote: Wed Feb 19, 2020 02:11 I'm in the process of re-vamping ALL my apps to the same UI structure then I'll be doing a massive public release.

- Thu Feb 27, 2020 23:27
- Forum: New Features
- Topic: Clip option to ignore scrolling
- Replies: 0
- Views: 7345
Clip option to ignore scrolling
Much like a Clip has the option to 'Ignore Column Trigger', I'd love to have something like 'Ignore Scrolling' to override the 'Scroll Layers and Clips into view' preference. Most items in my set I DO want to scroll into view as I trigger them from a controller, but certain things like a camera ...
- Sun Dec 08, 2019 04:10
- Forum: Problems? Bugs? Solutions!
- Topic: Problem: Slice Routing Changing Whenever I Create Layer
- Replies: 3
- Views: 6497
Re: Problem: Slice Routing Changing Whenever I Create Layer
That's what Resolume does best!jackdire wrote: Sat Dec 07, 2019 16:27 I am using resolume for live projection mapping art installations with dozens of unique slices, so I know I am pushing your software a bit outside of its intended use.
- Sat Dec 07, 2019 20:22
- Forum: New Features
- Topic: SMPTE/LTC Behavior
- Replies: 2
- Views: 8836
Re: SMPTE/LTC Behavior
3.) Have a "Failsafe" option for each clip, in case the LTC signal is lost, the clips can automatically revert back to Freeplay mode. Let's have this an option so people can choose their behavior.
4.) Have end of clip options for clips, just like normal Freeplay mode. (Hold last frame, Last ...