Unfortunately documentation on how to write FFGL plugins seems to be scarce and usually very old. The little I know I had to learn by trial and error and by studying the FFGL source code.
If there's a quicker or better way I'll be happy to know.
regards
Davide
Search found 16 matches
- Wed Dec 06, 2017 20:43
- Forum: Developers Developers Developers
- Topic: ffgl plug-in how to write?
- Replies: 9
- Views: 32970
- Wed Dec 06, 2017 20:41
- Forum: Developers Developers Developers
- Topic: An addon to write FFGL plugins with OpenFrameworks via Spout
- Replies: 0
- Views: 5205
An addon to write FFGL plugins with OpenFrameworks via Spout
hi friends,
is anybody interested in writing FFGL plugins with OpenFrameworks? If so you could give a try to an addon I wrote, ofxFFGLSpoutBridge (find it here on GitHub).
With this addon, together with the related FFGL-SpoutBridge plugin (included in this repo, in the FFGL-Plugin directory), it ...
is anybody interested in writing FFGL plugins with OpenFrameworks? If so you could give a try to an addon I wrote, ofxFFGLSpoutBridge (find it here on GitHub).
With this addon, together with the related FFGL-SpoutBridge plugin (included in this repo, in the FFGL-Plugin directory), it ...
- Thu Feb 20, 2014 14:36
- Forum: Developers Developers Developers
- Topic: OF 080 and FFGL plugin on windows, help needed
- Replies: 7
- Views: 15008
Re: OF 080 and FFGL plugin on windows, help needed
I'm not sure what the problem is, but I suspect it could have something to do with the font loading code. Maybe the plugin does not find the file?
I suggest that you isolate the problem by commenting out most of the code and incrementally uncommenting it until you find where the problem is ...
- Sun Feb 16, 2014 11:51
- Forum: Developers Developers Developers
- Topic: OF 080 and FFGL plugin on windows, help needed
- Replies: 7
- Views: 15008
Re: OF 080 and FFGL plugin on windows, help needed
PS the project is actually being built with VS2012, but the newer 2013 should be fine enough provided you set the compiler tool to version 2012 in project options for both the plugin project and the openframeworks library one (in solution explorer right click on each of them, select properties ...
- Sun Feb 16, 2014 11:48
- Forum: Developers Developers Developers
- Topic: OF 080 and FFGL plugin on windows, help needed
- Replies: 7
- Views: 15008
OF 080 and FFGL plugin on windows, help needed
Hi friends,
after spending a considerable amount of time trying to make a simple FFGL plugin with OpenFrameworks 080 and ofxFFGLplugin I believe I am almost there, but there still is something puzzling.
As you probably know I managed to modify the existing ofxFFGL code to make it work under OSX ...
after spending a considerable amount of time trying to make a simple FFGL plugin with OpenFrameworks 080 and ofxFFGLplugin I believe I am almost there, but there still is something puzzling.
As you probably know I managed to modify the existing ofxFFGL code to make it work under OSX ...
- Sun Feb 09, 2014 11:56
- Forum: Developers Developers Developers
- Topic: Passing multiple inputs to a FFGL plugin
- Replies: 8
- Views: 18806
Passing multiple inputs to a FFGL plugin
Hi friends,
while working with the FFGL code I noticed that plugins can accept multiple input textures, and that the minimum and maximum number of inputs it is capable to deal with is given to the host during setup.
My question is: is Arena capable of passing more than one video input to the plugin ...
while working with the FFGL code I noticed that plugins can accept multiple input textures, and that the minimum and maximum number of inputs it is capable to deal with is given to the host during setup.
My question is: is Arena capable of passing more than one video input to the plugin ...
- Tue Feb 04, 2014 23:10
- Forum: Developers Developers Developers
- Topic: Processing video at native fps
- Replies: 2
- Views: 6113
Re: Processing video at native fps
Ok this means that discarding every other frame is not going to do much harm... of course it will result in a frame rate of 30 fps and not 25 but it should be close enough.
thanks
Davide
thanks
Davide
- Tue Feb 04, 2014 09:52
- Forum: Developers Developers Developers
- Topic: ofxFFGL addon and OpenFrameworks 080
- Replies: 7
- Views: 12863
Re: ofxFFGL addon and OpenFrameworks 080
OK, to make it work with windows you should modify the osx-only code at the beginning of setup() method, it is short and its purpouse is to change the current dir to the plugin data folder (in order to be able to load something from there if you need that, like the sample font).
You should also add ...
You should also add ...
- Sat Feb 01, 2014 18:12
- Forum: Developers Developers Developers
- Topic: Processing video at native fps
- Replies: 2
- Views: 6113
Processing video at native fps
I have a question that may be comes from my ignorance of Arena, but I couldn't find a solution so I'm asking here. From what I can understand Arena converts all video materials to 60 fps before passing them to the plugins (likely because this is the refresh rate of final monitor output). But this ...
- Fri Jan 31, 2014 10:08
- Forum: Developers Developers Developers
- Topic: ofxFFGL addon and OpenFrameworks 080
- Replies: 7
- Views: 12863
Re: ofxFFGL addon and OpenFrameworks 080
I improved a little my previous modifications of ofxFFGL (aimed to make it work wit OF 080), getting rid of the ugly "testApp" class (it is not ugly by itself but my way of using it was). Now there is one single class (pluginApp) that inherits from the original plugin and everything lives in there ...