Search found 10 matches
- Fri Jun 03, 2016 11:44
 - Forum: Problems? Bugs? Solutions!
 - Topic: black output with Resolume Arena
 - Replies: 42
 - Views: 75941
 
Re: black output with Resolume Arena
the solution is to deactivate Optimus in the UEFI/BIOS completely and just use the NVIDIA discreet graphics. Had the same problems with my Lenovo W530 and this solved the problem.
					- Tue Mar 22, 2016 18:11
 - Forum: Problems? Bugs? Solutions!
 - Topic: Best quality method to record Spout output
 - Replies: 7
 - Views: 14426
 
Re: Best quality method to record Spout output
if you are on Windows 10 you can use the OS built in recording feature. I just discovered it and tried it out. Let's you record the output of Resolume without using Spout but directly.
					- Tue Mar 22, 2016 18:08
 - Forum: General Chat
 - Topic: Record output in Windows 10
 - Replies: 4
 - Views: 11918
 
Record output in Windows 10
hey all,
i just discovered a feature hidden in Windows 10 that let's you record the output of Resolume (or any other software) in a very convenient way.
click on the output window and hit Windows + G to open the"XBox Game Bar"
it will ask you if this application is a game. click the checkbox and ...
					i just discovered a feature hidden in Windows 10 that let's you record the output of Resolume (or any other software) in a very convenient way.
click on the output window and hit Windows + G to open the"XBox Game Bar"
it will ask you if this application is a game. click the checkbox and ...
- Fri May 30, 2014 15:48
 - Forum: Problems? Bugs? Solutions!
 - Topic: AVerMedia Card compatibility fix and a workaround
 - Replies: 1
 - Views: 4191
 
Re: AVerMedia Card compatibility fix and a workaround
i have exactly the same problem! would be great if this would be fixed soon. thanks for the workaround!!
					- Tue Apr 08, 2014 23:41
 - Forum: New Features
 - Topic: PC friendly DXV
 - Replies: 28
 - Views: 53033
 
Re: PC friendly DXV
it's not entirely true. i had the same problem and XnView solved it. quick preview and browsing my DXV clips works like a charm.
					- Mon Feb 10, 2014 10:43
 - Forum: Developers Developers Developers
 - Topic: FFGL alpha shader problem
 - Replies: 2
 - Views: 5957
 
Re: FFGL alpha shader problem
thanks joris, for clearing this up! now it all makes sense!
i would love to have one layer fully masking another one - so many possibilities. so, yeah, please think about the idea in my other post
					i would love to have one layer fully masking another one - so many possibilities. so, yeah, please think about the idea in my other post
- Sun Feb 09, 2014 17:08
 - Forum: New Features
 - Topic: FFGL Sub forum
 - Replies: 6
 - Views: 11502
 
- Sun Feb 09, 2014 17:00
 - Forum: Developers Developers Developers
 - Topic: Passing multiple inputs to a FFGL plugin
 - Replies: 8
 - Views: 20074
 
Re: Passing multiple inputs to a FFGL plugin
in resolume you can use FFGL plugins with one input (effect) or two inputs (mixmode). more than 2 doesn't work - or at least i wouldn't know where to get those inputs from :)
feature request : it would be great to be able to use the multiple texture input FFGL plugins not only with 2 inputs ...
					feature request : it would be great to be able to use the multiple texture input FFGL plugins not only with 2 inputs ...
- Sun Feb 09, 2014 16:51
 - Forum: Developers Developers Developers
 - Topic: FFGL alpha shader problem
 - Replies: 2
 - Views: 5957
 
FFGL alpha shader problem
hey guys,
i am fiddling with FFGL coding at the moment and i wanted to implement a simple mixmode plugin that uses a shader which takes two texture inputs tex0 and tex1 and applies one of the R, G, B, or A channel of tex0 as the Alpha channel of tex1.
i got it to compile and run in resolume avenue ...
					i am fiddling with FFGL coding at the moment and i wanted to implement a simple mixmode plugin that uses a shader which takes two texture inputs tex0 and tex1 and applies one of the R, G, B, or A channel of tex0 as the Alpha channel of tex1.
i got it to compile and run in resolume avenue ...
- Sun Feb 09, 2014 15:32
 - Forum: Developers Developers Developers
 - Topic: Getting started with FFGL on OSX
 - Replies: 15
 - Views: 31504
 
Re: Getting started with FFGL on OSX
i would also be highly interested in this topic... rather VC2012 than XCode...but at least something better than the FF SDK docs...