Search found 10 matches
- Fri Jun 03, 2016 11:44
- Forum: Problems? Bugs? Solutions!
- Topic: black output with Resolume Arena
- Replies: 42
- Views: 70933
Re: black output with Resolume Arena
the solution is to deactivate Optimus in the UEFI/BIOS completely and just use the NVIDIA discreet graphics. Had the same problems with my Lenovo W530 and this solved the problem.
- Tue Mar 22, 2016 18:11
- Forum: Problems? Bugs? Solutions!
- Topic: Best quality method to record Spout output
- Replies: 7
- Views: 13574
Re: Best quality method to record Spout output
if you are on Windows 10 you can use the OS built in recording feature. I just discovered it and tried it out. Let's you record the output of Resolume without using Spout but directly.
- Tue Mar 22, 2016 18:08
- Forum: General Chat
- Topic: Record output in Windows 10
- Replies: 4
- Views: 11201
Record output in Windows 10
hey all,
i just discovered a feature hidden in Windows 10 that let's you record the output of Resolume (or any other software) in a very convenient way.
click on the output window and hit Windows + G to open the"XBox Game Bar"
it will ask you if this application is a game. click the checkbox and ...
i just discovered a feature hidden in Windows 10 that let's you record the output of Resolume (or any other software) in a very convenient way.
click on the output window and hit Windows + G to open the"XBox Game Bar"
it will ask you if this application is a game. click the checkbox and ...
- Fri May 30, 2014 15:48
- Forum: Problems? Bugs? Solutions!
- Topic: AVerMedia Card compatibility fix and a workaround
- Replies: 1
- Views: 3915
Re: AVerMedia Card compatibility fix and a workaround
i have exactly the same problem! would be great if this would be fixed soon. thanks for the workaround!!
- Tue Apr 08, 2014 23:41
- Forum: New Features
- Topic: PC friendly DXV
- Replies: 28
- Views: 50481
Re: PC friendly DXV
it's not entirely true. i had the same problem and XnView solved it. quick preview and browsing my DXV clips works like a charm.
- Mon Feb 10, 2014 10:43
- Forum: Developers Developers Developers
- Topic: FFGL alpha shader problem
- Replies: 2
- Views: 5594
Re: FFGL alpha shader problem
thanks joris, for clearing this up! now it all makes sense!
i would love to have one layer fully masking another one - so many possibilities. so, yeah, please think about the idea in my other post
i would love to have one layer fully masking another one - so many possibilities. so, yeah, please think about the idea in my other post

- Sun Feb 09, 2014 17:08
- Forum: New Features
- Topic: FFGL Sub forum
- Replies: 6
- Views: 10898
- Sun Feb 09, 2014 17:00
- Forum: Developers Developers Developers
- Topic: Passing multiple inputs to a FFGL plugin
- Replies: 8
- Views: 18814
Re: Passing multiple inputs to a FFGL plugin
in resolume you can use FFGL plugins with one input (effect) or two inputs (mixmode). more than 2 doesn't work - or at least i wouldn't know where to get those inputs from :)
feature request : it would be great to be able to use the multiple texture input FFGL plugins not only with 2 inputs ...
feature request : it would be great to be able to use the multiple texture input FFGL plugins not only with 2 inputs ...
- Sun Feb 09, 2014 16:51
- Forum: Developers Developers Developers
- Topic: FFGL alpha shader problem
- Replies: 2
- Views: 5594
FFGL alpha shader problem
hey guys,
i am fiddling with FFGL coding at the moment and i wanted to implement a simple mixmode plugin that uses a shader which takes two texture inputs tex0 and tex1 and applies one of the R, G, B, or A channel of tex0 as the Alpha channel of tex1.
i got it to compile and run in resolume avenue ...
i am fiddling with FFGL coding at the moment and i wanted to implement a simple mixmode plugin that uses a shader which takes two texture inputs tex0 and tex1 and applies one of the R, G, B, or A channel of tex0 as the Alpha channel of tex1.
i got it to compile and run in resolume avenue ...
- Sun Feb 09, 2014 15:32
- Forum: Developers Developers Developers
- Topic: Getting started with FFGL on OSX
- Replies: 15
- Views: 29844
Re: Getting started with FFGL on OSX
i would also be highly interested in this topic... rather VC2012 than XCode...but at least something better than the FF SDK docs...