Search found 2 matches

by gabor_papp
Sat Jul 12, 2014 18:00
Forum: Developers Developers Developers
Topic: FFT in FFGL
Replies: 4
Views: 8374

Re: FFT in FFGL

Thanks for the suggestions! Extending the FFGL specification is probably the best idea indeed.

Adding a new parameter type for the FFT is a bit too specific. Maybe it would be better to add array support similarly to the vvvv extended FreeFrame specification ( http://vvvv.org/documentation ...
by gabor_papp
Thu Jun 26, 2014 09:44
Forum: Developers Developers Developers
Topic: FFT in FFGL
Replies: 4
Views: 8374

FFT in FFGL

Hi,

I'm trying to explore how I can get FFT data into FFGL plugins. I'd like my plugins to respond audio in a rich way, so a 256-band FFT would be nice. These are my ideas, although none of them are perfect:

1. using the FFT from Resolume, by limiting it to distinct ranges and sending it to ...