Thanks for the suggestions! Extending the FFGL specification is probably the best idea indeed.
Adding a new parameter type for the FFT is a bit too specific. Maybe it would be better to add array support similarly to the vvvv extended FreeFrame specification ( http://vvvv.org/documentation ...
Search found 2 matches
- Sat Jul 12, 2014 18:00
- Forum: Developers Developers Developers
- Topic: FFT in FFGL
- Replies: 4
- Views: 8374
- Thu Jun 26, 2014 09:44
- Forum: Developers Developers Developers
- Topic: FFT in FFGL
- Replies: 4
- Views: 8374
FFT in FFGL
Hi,
I'm trying to explore how I can get FFT data into FFGL plugins. I'd like my plugins to respond audio in a rich way, so a 256-band FFT would be nice. These are my ideas, although none of them are perfect:
1. using the FFT from Resolume, by limiting it to distinct ranges and sending it to ...
I'm trying to explore how I can get FFT data into FFGL plugins. I'd like my plugins to respond audio in a rich way, so a 256-band FFT would be nice. These are my ideas, although none of them are perfect:
1. using the FFT from Resolume, by limiting it to distinct ranges and sending it to ...