Hi all,
in almost every show that I do, I wish that the Speed Slider of my animations would allow less than 0.01.
There are many cases in which I must rely on OSC to conntrol simple movements simply because Resolume does not allow slow animations.
Is that possible to to in an upcoming release ...
Search found 15 matches
- Mon Dec 16, 2013 20:00
- Forum: New Features
- Topic: Animations Speed lower than 0.01
- Replies: 2
- Views: 5579
- Wed Jul 03, 2013 12:55
- Forum: Developers Developers Developers
- Topic: DirectX Bridge VVVV-To-Resolume
- Replies: 22
- Views: 71376
Re: DirectX Bridge VVVV-To-Resolume
Wyphon will come
Currently mrft and I, we're in an advanced state of developing Wyphon (Syphon for Windows) with OpenGL <-> DirectX support. For more details about the concept, please read on the dedicated wyphon site:
http://wyphon.wordpress.com/
We're planning to do a release in the next few ...
Currently mrft and I, we're in an advanced state of developing Wyphon (Syphon for Windows) with OpenGL <-> DirectX support. For more details about the concept, please read on the dedicated wyphon site:
http://wyphon.wordpress.com/
We're planning to do a release in the next few ...
- Thu Jun 20, 2013 11:26
- Forum: Developers Developers Developers
- Topic: Thumbnails in Freeframe-Plugins
- Replies: 5
- Views: 10053
- Thu May 16, 2013 10:52
- Forum: Developers Developers Developers
- Topic: Thumbnails in Freeframe-Plugins
- Replies: 5
- Views: 10053
Re: Thumbnails in Freeframe-Plugins
Thanks for the info gogo10. But it does not really work for me ;(
When debugging, I see that ProcessOpenGL() does not get called before I select the Clip for preview.
Do I need to support some special FF_CAP_XXXX capabilities?
When debugging, I see that ProcessOpenGL() does not get called before I select the Clip for preview.
Do I need to support some special FF_CAP_XXXX capabilities?
- Sat Apr 27, 2013 02:57
- Forum: Developers Developers Developers
- Topic: DirectX Bridge VVVV-To-Resolume
- Replies: 22
- Views: 71376
Re: DirectX Bridge VVVV-To-Resolume
Hey BPM,
a long time that I've touched GrandVJ the last time... Does it support plugins?
If yes, there could be a way. If not, this is a problem because the Application needs to be changed.
The serving application has to support texture sharing in DirectX. And it must publish the share handle and ...
a long time that I've touched GrandVJ the last time... Does it support plugins?
If yes, there could be a way. If not, this is a problem because the Application needs to be changed.
The serving application has to support texture sharing in DirectX. And it must publish the share handle and ...
- Fri Apr 26, 2013 18:53
- Forum: Developers Developers Developers
- Topic: DirectX Bridge VVVV-To-Resolume
- Replies: 22
- Views: 71376
Re: DirectX Bridge VVVV-To-Resolume
Just changed to Version 1.1 which should be more stable and give more hints why things don't work.
- Fri Apr 26, 2013 13:08
- Forum: Developers Developers Developers
- Topic: DirectX Bridge VVVV-To-Resolume
- Replies: 22
- Views: 71376
DirectX Bridge VVVV-To-Resolume
Hey all,
Want some good news?
proof_dx_to_opengl_2.png
I finally managed to make a Plugin that allows for using DirectX Textures in Resolume (and probably other OpenGL Freeframe Hosts, which I did not test yet - anyone?). It runs completely on GPU.
I use the NVidia Interop Functions (https ...
Want some good news?
proof_dx_to_opengl_2.png
I finally managed to make a Plugin that allows for using DirectX Textures in Resolume (and probably other OpenGL Freeframe Hosts, which I did not test yet - anyone?). It runs completely on GPU.
I use the NVidia Interop Functions (https ...
- Fri Apr 26, 2013 09:46
- Forum: Developers Developers Developers
- Topic: Thumbnails in Freeframe-Plugins
- Replies: 5
- Views: 10053
Thumbnails in Freeframe-Plugins
Hello,
I saw that Resolume's Source-Plugins (Gradient, Feedback etc.) have a thumbnail Icon.
I'd like to have a preview for my source-plugin, too. Best would be to have an image representing a snapshot of the current content, so I can differentiate different
How does Resolume manage to display ...
I saw that Resolume's Source-Plugins (Gradient, Feedback etc.) have a thumbnail Icon.
I'd like to have a preview for my source-plugin, too. Best would be to have an image representing a snapshot of the current content, so I can differentiate different
How does Resolume manage to display ...
- Wed Apr 24, 2013 15:52
- Forum: Developers Developers Developers
- Topic: Do string parameters work in FFGL Plugins?
- Replies: 3
- Views: 8279
Re: Do string parameters work in FFGL Plugins?
FFGL.cpp seems to be buggy for String parameters (Version 1.5 - but Freeframe.cpp of Version 1.6 seems to be coded the same way)
In the documentation it says that strings are passed by memory location. But in FFGL.cpp getParameterDefault and instantiateGL treat them as values.
Here's a fix for FFGL ...
In the documentation it says that strings are passed by memory location. But in FFGL.cpp getParameterDefault and instantiateGL treat them as values.
Here's a fix for FFGL ...
- Wed Apr 24, 2013 15:40
- Forum: Developers Developers Developers
- Topic: Do string parameters work in FFGL Plugins?
- Replies: 3
- Views: 8279
Re: Do string parameters work in FFGL Plugins?
Hey thanks for this. I'll have a look on it.
Just realized that the FFGL SDK seems to have a bug regarding strings.
I'm just about to create a fix.
Just realized that the FFGL SDK seems to have a bug regarding strings.
I'm just about to create a fix.