This is why you need sub patching and a sharable library, so you have 1 node that does what a bunch do and you don't have to repatch it everytime you need it...MarkyMark wrote: Tue May 21, 2024 15:06 We should really make a node that does this - This is not a solution a non-developer would come up with![]()
Search found 156 matches
- Mon Jun 16, 2025 10:48
- Forum: Wire Wire, Pants on Fire!
- Topic: metaballs time problem
- Replies: 9
- Views: 12819
Re: metaballs time problem
- Thu Jun 12, 2025 10:12
- Forum: Hardware
- Topic: Led screen output glitch
- Replies: 13
- Views: 58200
Re: Led screen output glitch
Hi have an msi laptop that does something like this, but to the laptop screen, in my case its a driver issue, you have to get the right intel driver to cure it, its something windows helpful updates for you unless you disable updates. I'd personally try some different drivers (nvidia and intel ...
- Tue Jun 03, 2025 09:15
- Forum: Wire Wire, Pants on Fire!
- Topic: Render Passes
- Replies: 2
- Views: 93924
Re: Render Passes
I have, but it didn't feel logical to me
"PASSES":
[
{
"TARGET": "P01",
"FLOAT": true
},
{
"TARGET": "P02",
"FLOAT": true
}
accessed by
some code here
ie setup some floats vec2's
if (PASSINDEX == 0) {
process1 }
if (PASSINDEX == 2) {
process the output of process1
}
Shouldn't we ...
"PASSES":
[
{
"TARGET": "P01",
"FLOAT": true
},
{
"TARGET": "P02",
"FLOAT": true
}
accessed by
some code here
ie setup some floats vec2's
if (PASSINDEX == 0) {
process1 }
if (PASSINDEX == 2) {
process the output of process1
}
Shouldn't we ...
- Thu May 22, 2025 14:04
- Forum: Wire Wire, Pants on Fire!
- Topic: Slice and Dice
- Replies: 0
- Views: 61388
Slice and Dice
Cat_Slice_And_Dice.wired
Should be editable. I wanted to mix with my mapping instead of mix to it, (saved in the project, presetable etc) so I've made this, it gives you 4slices that you can type pixel size/positions to and a few ways to scale pan around the texture within the slices, its fairly ...
Should be editable. I wanted to mix with my mapping instead of mix to it, (saved in the project, presetable etc) so I've made this, it gives you 4slices that you can type pixel size/positions to and a few ways to scale pan around the texture within the slices, its fairly ...
- Wed May 14, 2025 13:23
- Forum: Hardware
- Topic: Not Enough Computer for 100 Layers.
- Replies: 1
- Views: 16002
Re: Not Enough Computer for 100 Layers.
You have all layers playing at the same time and then are just fading up the ones you need? Or are all needed at once? Seems to me that 100 file reads is going to be a lot of data, if they aren;t all one screen at once you could try clip menu -> fader start, then they pause when not active, this ...
- Tue Apr 15, 2025 13:57
- Forum: Wire Wire, Pants on Fire!
- Topic: Another ticker scroll
- Replies: 3
- Views: 21388
Re: Another ticker scroll
This reminds me, you can't expose the font or the style in wire either, but dosen't answer your question!
- Tue Apr 15, 2025 10:06
- Forum: Wire Wire, Pants on Fire!
- Topic: Slice output info
- Replies: 5
- Views: 29699
Re: Slice output info
I just came to find this out too. Being able to get the slice output transforms, means that you could way more refined altered mappings. For now I guess I can output a UV map and fake it, except I just tried it and its blocky, so I guess I can't render a UV out of arena at 16bit even when the ...
- Mon Apr 07, 2025 12:51
- Forum: Wire Wire, Pants on Fire!
- Topic: Editing ISF loses parameters
- Replies: 2
- Views: 13101
Re: Editing ISF loses parameters
As another note, the same thing happens if its a live effect in arena, as soon as the shader recompiles, it looses the parameters. This is not a good, live coding was a good thing...
- Mon Apr 07, 2025 11:16
- Forum: Wire Wire, Pants on Fire!
- Topic: Editing ISF loses parameters
- Replies: 2
- Views: 13101
Editing ISF loses parameters
When I edit a isf, any hooked up parameters while still looking connected, now don't work, and the input value on the isf become visible, even adding a space, ie on every recompile this happens
Just test on a new patch, when I created the patch, the connections from the previous patch remain in the ...
Just test on a new patch, when I created the patch, the connections from the previous patch remain in the ...
- Fri Mar 21, 2025 10:46
- Forum: Wire Wire, Pants on Fire!
- Topic: Bug in isf editor
- Replies: 1
- Views: 12842
Bug in isf editor
If you are coding in the editor, and then undo multiple times quickly, lines can get corrupted, and redo doesn't recover them.