Search found 177 matches
- Thu Sep 18, 2025 08:33
- Forum: Problems? Bugs? Solutions!
- Topic: Clips not triggering first time after changin decks
- Replies: 4
- Views: 254
Re: Clips not triggering first time after changin decks
DXV no alpha, no audio, on internal SSD, mouse is fine for every other interaction.
- Tue Sep 16, 2025 12:15
- Forum: Problems? Bugs? Solutions!
- Topic: Clips not triggering first time after changin decks
- Replies: 4
- Views: 254
Re: Clips not triggering first time after changin decks
I'd hope so, there were only about 4 or 5 files in each deck, and I was switching during applause between songs. I've not seen this before this new version.
- Mon Sep 15, 2025 17:49
- Forum: Problems? Bugs? Solutions!
- Topic: Clips not triggering first time after changin decks
- Replies: 4
- Views: 254
Clips not triggering first time after changin decks
Just noticed this at 2 gigs this weekend, latest version, when changing decks the fist clip I click (mouse) after changing a deck fails to trigger, sometimes... It seems to happen more often when switching between a later deck (to the right) to a earlier (to the left) change deck click, clip in slot ...
- Wed Sep 10, 2025 08:03
- Forum: New Features
- Topic: Decks have option to have separate fx chains, and multiple fx presets
- Replies: 1
- Views: 772
Decks have option to have separate fx chains, and multiple fx presets
Another VDMX feature that I love was being able to preset FX chains (with midi shortcuts) It makes changing complex fx chains a breeze for changing work flows song by song. In resolume that would be great, but another workaround would be for each deck to have the option of different fx setups on ...
- Thu Sep 04, 2025 16:35
- Forum: Wire Wire, Pants on Fire!
- Topic: Trigger one shots on specific beats
- Replies: 5
- Views: 20496
Re: Trigger one shots on specific beats
Ah, I’d not seen the if with a true false, that should help
- Tue Sep 02, 2025 11:20
- Forum: Wire Wire, Pants on Fire!
- Topic: Trigger one shots on specific beats
- Replies: 5
- Views: 20496
Re: Trigger one shots on specific beats
sort of a solution for tog edge
--begin-wire-patch--
1288.3ocyXszaiaCD9uxBc1xfuejawOBvBTr6kh1CEAEzVz1rUVxUhJ6lcQ9u2gT1VxNNJNcef5CVTiFNjy78wYFoulrrrnvtz6JKpSt4O9Zxppxsv.FYTRYieWiGkb+nDeYPFcThqnUzSi5TkdAU4vfJ2501pS0keAckWzr3KsEvuzdPdIcI8z898i+XUFrmt4qIqqJa1UGFgkbgDooHrhyCBVtwkmUYK.i ...
--begin-wire-patch--
1288.3ocyXszaiaCD9uxBc1xfuejawOBvBTr6kh1CEAEzVz1rUVxUhJ6lcQ9u2gT1VxNNJNcef5CVTiFNjy78wYFoulrrrnvtz6JKpSt4O9Zxppxsv.FYTRYieWiGkb+nDeYPFcThqnUzSi5TkdAU4vfJ2501pS0keAckWzr3KsEvuzdPdIcI8z898i+XUFrmt4qIqqJa1UGFgkbgDooHrhyCBVtwkmUYK.i ...
- Mon Sep 01, 2025 08:33
- Forum: Wire Wire, Pants on Fire!
- Topic: Trigger one shots on specific beats
- Replies: 5
- Views: 20496
Re: Trigger one shots on specific beats
Still looking for a toggle edge to stop double counts of On change nodes
- Wed Aug 27, 2025 08:06
- Forum: Problems? Bugs? Solutions!
- Topic: Changes in moving wire fx to different pc
- Replies: 3
- Views: 6045
Re: Changes in moving wire fx to different pc
Yes. I think it would be good to specify a 2nd folder that can be in a media folder though, and that collect media should copy all wire fx to that folder too… I’ve also dragged fx /sources to arena and ‘installed them as pop up, and they’ve appeared as patchname(1) when there has been no other ...
- Sun Aug 24, 2025 08:31
- Forum: Problems? Bugs? Solutions!
- Topic: Changes in moving wire fx to different pc
- Replies: 3
- Views: 6045
Changes in moving wire fx to different pc
I'm working on a show with main and BU, previously I could just copy wire fx from one machine to another, overwrite updated ones, on which ever machine I hadnt been working on, they would instantly update and all was good. Now moving a FX from one PC to another, if you simple put them in the wire ...
- Wed Aug 20, 2025 15:03
- Forum: Wire Wire, Pants on Fire!
- Topic: Random seed, that is different in each instance of a patch
- Replies: 3
- Views: 30974
Re: Random seed, that is different in each instance of a patch
Interestingly I have tried to recreate the issue and in a new simple patch it works as you suggest.