+1 to ISF support
I've been converting loads of Shadertoy code to ISF and FFGL, because I prefer working with shaders to wrangling video clips. MadMapper supports ISF in Windows, so it's possible. It's a shame that there are so many different shader formats, rather than a universal standard, but in ...
Search found 36 matches
- Fri Nov 15, 2019 07:08
- Forum: New Features
- Topic: [IMPLEMENTED in 7.8] ISF - Interactive Shader Format
- Replies: 13
- Views: 31811
- Sat Nov 02, 2019 20:21
- Forum: New Features
- Topic: Global setting - Default Envelope
- Replies: 1
- Views: 3915
Global setting - Default Envelope
I'm still on Arena 6, so apologies if this already exists in 7...
It would be nice to have a global setting for "default envelope" - I personally find Sine In/Out to be much smoother than Linear for the animations I want. Right now, every time I choose an envelope, I have to change the type ...
It would be nice to have a global setting for "default envelope" - I personally find Sine In/Out to be much smoother than Linear for the animations I want. Right now, every time I choose an envelope, I have to change the type ...
- Wed Apr 10, 2019 00:12
- Forum: New Features
- Topic: "Clear" option for dashboard knobs
- Replies: 1
- Views: 3716
"Clear" option for dashboard knobs
I brought this idea up in a different thread a while back - I think it's worth its own topic to see if anyone else will rally behind it.
Currently, once a parameter is assigned to a dashboard knob, the only way to clear the dashboard knob is to go to the parameter and deselect it there. This often ...
Currently, once a parameter is assigned to a dashboard knob, the only way to clear the dashboard knob is to go to the parameter and deselect it there. This often ...
- Sat Feb 23, 2019 05:47
- Forum: New Features
- Topic: Envelopes!
- Replies: 11
- Views: 20112
Re: Envelopes!
+1
I've started using an Arturia Beatstep for some basic BPM/MIDI step sequencing; would be lovely to have this functionality directly supported inside Resolume.
I've started using an Arturia Beatstep for some basic BPM/MIDI step sequencing; would be lovely to have this functionality directly supported inside Resolume.
- Sat Feb 23, 2019 05:41
- Forum: New Features
- Topic: Multi-select for generators
- Replies: 1
- Views: 4403
Multi-select for generators
I use a lot of FFGL source plugins (in Windows), which appear under Sources > Generators. I'd love to be able to select and load multiple generators at once, in much the same way that you can select multiple clips / effects, drag and drop them, and have them fill a row of clip slots.
I'm guessing ...
I'm guessing ...
- Thu Feb 21, 2019 19:59
- Forum: Problems? Bugs? Solutions!
- Topic: Assigning MIDI to effects in R6
- Replies: 5
- Views: 6680
Re: Assigning MIDI to effects in R6
One more suggestion - it would be nice to drag an effect onto a dashboard knob and have it automatically map to the first parameter. The first parameter on every effect is always opacity, so the behavior would be consistent, and you would no longer have to unfold/refold the effect parameters every ...
- Thu Feb 21, 2019 16:58
- Forum: Problems? Bugs? Solutions!
- Topic: Assigning MIDI to effects in R6
- Replies: 5
- Views: 6680
Re: Assigning MIDI to effects in R6
Thanks for the response - I had a feeling that was the case. I guess most people don't use the UI to keep track of their effects chains. It's too bad, I really loved the flexibility of being able to reorder effects and get different looks quickly, without screwing up the mapping assignments. But ...
- Wed Feb 20, 2019 18:38
- Forum: Problems? Bugs? Solutions!
- Topic: Assigning MIDI to effects in R6
- Replies: 5
- Views: 6680
Assigning MIDI to effects in R6
Hi All,
I realize I'm late to the party on this comment / request, but I only recently discovered that the way MIDI is assigned to effects has changed from R5 to R6. It used to be that MIDI assignments were linked to an effects slot, meaning you could rearrange the order of your effects, but knob 1 ...
I realize I'm late to the party on this comment / request, but I only recently discovered that the way MIDI is assigned to effects has changed from R5 to R6. It used to be that MIDI assignments were linked to an effects slot, meaning you could rearrange the order of your effects, but knob 1 ...
- Thu Mar 24, 2016 19:12
- Forum: New Features
- Topic: Save / export plugin parameter settings
- Replies: 2
- Views: 5228
Re: Save / export plugin parameter settings
These are both pretty good workarounds, and I will probably make use of them both. Of course, a "Presets" pulldown associated with each source plugin would be even better.
Thanks for the tips!
Thanks for the tips!
- Thu Mar 24, 2016 16:52
- Forum: New Features
- Topic: Save / export plugin parameter settings
- Replies: 2
- Views: 5228
Save / export plugin parameter settings
I use a lot of FFGL source plugins in my sets, and I generally tweak the parameters a bunch, so I can use several instances of the same plugin, each with its own distinct look.
I can create a composition with a bunch of these plugins, and save it, and all the plugins with their parameter settings ...
I can create a composition with a bunch of these plugins, and save it, and all the plugins with their parameter settings ...