EASIEST SOLUTION FOR 360 VIDEO or IMAGE
Just apply a Stingy Sphere effect on top of the source equirectangular image/video. Then:
Sphere Size: 1
Extrusion: 0
Zoom: 1
Resolution: 1
And feel free to play with the rotations =)
Next up, synchronize 4+ spheres with the same content input on each, but ...
Search found 3 matches
- Sat Jan 07, 2017 06:51
- Forum: Developers Developers Developers
- Topic: 360° video FFGL plugin for resolume?
- Replies: 33
- Views: 90770
- Sat Sep 24, 2016 12:09
- Forum: Developers Developers Developers
- Topic: 360° video FFGL plugin for resolume?
- Replies: 33
- Views: 90770
Re: 360° video FFGL plugin for resolume?
I need a little more info to get started on this.
The clips you be loading are equirectangular panorama video clips?
And you want a view placed on that so you can look at a section of that panorama.
Also the panorama will need to be mapped on a sphere.
View movement you want left, right, up, down ...
The clips you be loading are equirectangular panorama video clips?
And you want a view placed on that so you can look at a section of that panorama.
Also the panorama will need to be mapped on a sphere.
View movement you want left, right, up, down ...
- Sat Sep 24, 2016 11:54
- Forum: Developers Developers Developers
- Topic: 360° video FFGL plugin for resolume?
- Replies: 33
- Views: 90770
Re: 360° video FFGL plugin for resolume?
Not FFGL but works in ShaderLoader...
float PI=3.14159265;
float TWEAK_X_ORIGIN=0.25;
float ZOOM=0.4;
//tools
vec3 rotateXY(vec3 p, vec2 angle) {
vec2 c = cos(angle), s = sin(angle);
p = vec3(p.x, c.x*p.y + s.x*p.z, -s.x*p.y + c.x*p.z);
return vec3(c.y*p.x + s.y*p.z, p.y, -s.y*p.x + c.y*p.z ...
float PI=3.14159265;
float TWEAK_X_ORIGIN=0.25;
float ZOOM=0.4;
//tools
vec3 rotateXY(vec3 p, vec2 angle) {
vec2 c = cos(angle), s = sin(angle);
p = vec3(p.x, c.x*p.y + s.x*p.z, -s.x*p.y + c.x*p.z);
return vec3(c.y*p.x + s.y*p.z, p.y, -s.y*p.x + c.y*p.z ...