OK, I've found the problem:
SetMinInputs (in the CFreeFrameGLPlugin constructor) needs to be 1 in order to work as effect plugin for Resolume 6.
For Resolume 4 it worked also with a value of 0 - regardless of effect or source plugins.
So besides declaring a plugin as FF_EFFECT or FF_SOURCE in ...
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- Sat Jan 06, 2018 23:57
- Forum: Developers Developers Developers
- Topic: Do my FFGL plugins work in Resolume 6?
- Replies: 6
- Views: 13695