Search found 27 matches
- Thu Nov 04, 2021 15:05
- Forum: Problems? Bugs? Solutions!
- Topic: memory leak in Avenue when changing layer size
- Replies: 9
- Views: 5839
- Wed Nov 03, 2021 16:29
- Forum: Problems? Bugs? Solutions!
- Topic: memory leak in Avenue when changing layer size
- Replies: 9
- Views: 5839
Re: memory leak in Avenue when changing layer size
Yes you are right, the memory usage goes down after a while, around 2 minutes.
and yes, syphon and ndi disabled.
we can close this topic.
If you have any fbo (over time) example code, i will really appreciate, because the simple action to declare a ScopedFBOBinding, and bind its texture to a shader ...
and yes, syphon and ndi disabled.
we can close this topic.
If you have any fbo (over time) example code, i will really appreciate, because the simple action to declare a ScopedFBOBinding, and bind its texture to a shader ...
- Tue Nov 02, 2021 20:20
- Forum: Problems? Bugs? Solutions!
- Topic: memory leak in Avenue when changing layer size
- Replies: 9
- Views: 5839
Re: memory leak in Avenue when changing layer size
Here is a link to demonstrate.
https://filetransfer.io/data-package/euBNJArK#link
i am using macbook pro m1 2020
and of course, it is not important issue, because we don't change the layer size as this in normal condition, but i just wanted to notice it to your team.
as i am also struggling ...
https://filetransfer.io/data-package/euBNJArK#link
i am using macbook pro m1 2020
and of course, it is not important issue, because we don't change the layer size as this in normal condition, but i just wanted to notice it to your team.
as i am also struggling ...
- Tue Nov 02, 2021 19:01
- Forum: Problems? Bugs? Solutions!
- Topic: memory leak in Avenue when changing layer size
- Replies: 9
- Views: 5839
Re: memory leak in Avenue when changing layer size
No, it doesn't solve the issue.
But as we don't change all time the layer dimension, i guess nobody discovered this issue.
I tracked it because firstly in another more complex project, i was coding a ffgl plugin using FBOs to store the previously rendered frame, and had many issues of memory leak ...
But as we don't change all time the layer dimension, i guess nobody discovered this issue.
I tracked it because firstly in another more complex project, i was coding a ffgl plugin using FBOs to store the previously rendered frame, and had many issues of memory leak ...
- Tue Nov 02, 2021 13:37
- Forum: Problems? Bugs? Solutions!
- Topic: memory leak in Avenue when changing layer size
- Replies: 9
- Views: 5839
memory leak in Avenue when changing layer size
Hi, there is a memory leak in Avenue when i scrub the layer video dimension by hand.
Os x 11.3.1
Avenue 7.5.0 77960
Steps to reproduce :
- new composition
- put a solid color and play this clip
- change / scrub the video width or height.
- monitor the memory used by avenue in Activity Monitor ...
Os x 11.3.1
Avenue 7.5.0 77960
Steps to reproduce :
- new composition
- put a solid color and play this clip
- change / scrub the video width or height.
- monitor the memory used by avenue in Activity Monitor ...
- Fri Oct 15, 2021 11:27
- Forum: Developers Developers Developers
- Topic: activatesampler(2)
- Replies: 0
- Views: 14916
activatesampler(2)
Hi all,
Using the ffgl library, if i try to activate more than sampler 0 and 1, it crashes.
Here is the code :
static const char _fragmentShaderCode[] = R"(#version 410 core
uniform sampler2D inputTexture;
uniform sampler2D inputTexture2;
uniform sampler2D inputTexture3;
in vec2 uv;
in vec2 ...
Using the ffgl library, if i try to activate more than sampler 0 and 1, it crashes.
Here is the code :
static const char _fragmentShaderCode[] = R"(#version 410 core
uniform sampler2D inputTexture;
uniform sampler2D inputTexture2;
uniform sampler2D inputTexture3;
in vec2 uv;
in vec2 ...
- Tue Sep 01, 2020 09:53
- Forum: Problems? Bugs? Solutions!
- Topic: Many layers strong lag
- Replies: 7
- Views: 9257
Re: Many layers strong lag
Hi, come back after a long while.
I figure out what is happening.
I created a tool in Juce to automatically make a very big midi shortcuts XML.
Every clip start, layer and fader, stop, etc... Has its midi shortcut, so that I can work on ableton live on a remote computer, and send thru midi over ...
I figure out what is happening.
I created a tool in Juce to automatically make a very big midi shortcuts XML.
Every clip start, layer and fader, stop, etc... Has its midi shortcut, so that I can work on ableton live on a remote computer, and send thru midi over ...
- Tue Jul 14, 2020 13:45
- Forum: Developers Developers Developers
- Topic: How is "Trails" implemented
- Replies: 2
- Views: 14056
Re: How is "Trails" implemented
@Edwin, do you have a source to provide because it is not only get a copy of rendered, we also have to manage the double call to the same instance, when the clip play and preview mode are both activated.
In this case, the plugin must manage two different dimensions, the one from the layer or clip ...
In this case, the plugin must manage two different dimensions, the one from the layer or clip ...
- Tue Jul 14, 2020 11:13
- Forum: Developers Developers Developers
- Topic: Urgent FBO use in FFGL
- Replies: 0
- Views: 12185
Urgent FBO use in FFGL
Hi,
Dear Resolume team, do you have an example of correct FBO use inside the processopengl function ?
Ideally, could you publish the source of the trail effect ?
My aim is to make a ffgl pluging "Trail effect" (in pixel shader, not vertex) like the trails in Resolume but with more parameters ...
Dear Resolume team, do you have an example of correct FBO use inside the processopengl function ?
Ideally, could you publish the source of the trail effect ?
My aim is to make a ffgl pluging "Trail effect" (in pixel shader, not vertex) like the trails in Resolume but with more parameters ...
- Wed Jun 03, 2020 23:31
- Forum: New Features
- Topic: Record uncompressed
- Replies: 0
- Views: 5946
Record uncompressed
Hi , it would be very nice to be able to record video in uncompressed codec, like animation lossless,
or maybe at least Prores, though it is compressed format.
or maybe at least Prores, though it is compressed format.