Search found 4 matches
- Mon Nov 20, 2017 05:12
- Forum: Developers Developers Developers
- Topic: ShaderLoader plugin
- Replies: 9
- Views: 17847
Re: ShaderLoader plugin
Alright, thanks. Based on your advice I have the plugin appearing to run 80% properly. It loads the shader from the path stored in the registry without issue. However, when LoadShaderFile() is called on a different shader, I get a segfault in nvogl64.dll. Any clues on how to troubleshoot this? The ...
- Mon Nov 20, 2017 00:20
- Forum: Developers Developers Developers
- Topic: ShaderLoader plugin
- Replies: 9
- Views: 17847
Re: ShaderLoader plugin
So it's definitely still defined in Freeframe.h but if you look in resolume/ffgl repo that is the only time that is referenced. None of the functions that handle parameters even touch FF_TYPE_EVENT. Are you sure that's not just dead code? I'll try submitting an issue to the original repo about 64bit ...
- Sun Nov 19, 2017 03:45
- Forum: Developers Developers Developers
- Topic: ShaderLoader plugin
- Replies: 9
- Views: 17847
Re: ShaderLoader plugin
alright, it seems that the main reason the plugin was not loading was because FF_TYPE_EVENT has been removed from the FFGL lib that resolume provides? What is the proper way to get buttons into an FFGL plugin now?
- Sat Nov 18, 2017 09:26
- Forum: Developers Developers Developers
- Topic: ShaderLoader plugin
- Replies: 9
- Views: 17847
ShaderLoader plugin
Hello, I'm currently working on forward porting the old ShaderLoader plugin to the most recent FFGL api version and am experiencing some issues. I finally was able to get it to compile with the latest resolume/ffgl library but I can't get anything to work- the UI elements appear when I add the ...