That 2D data to texture node update is awesome!
Now we build own fractal noises!
Search found 70 matches
- Thu Jan 29, 2026 11:27
- Forum: News! Extra! Extra! Read all about it!
- Topic: Resolume 7.24.0 Release 🚀 10-bit Colour Output 🌈 And A Whole Whole Whole Lot More!
- Replies: 5
- Views: 4333
- Fri Nov 14, 2025 14:46
- Forum: New Features
- Topic: Pulse OSC Dummy
- Replies: 0
- Views: 48095
Pulse OSC Dummy
Hi everybody,
The new update of Pluse has OSC support!
So now we can use dummy button's in Resolume to bind [spacebar] to the Tap/resync of Pulse.
Just key bind the key of your liking to the triggers of Pulse OSC effect.
Then output the OSC of those buttons , and use the addresses provided by ...
The new update of Pluse has OSC support!
So now we can use dummy button's in Resolume to bind [spacebar] to the Tap/resync of Pulse.
Just key bind the key of your liking to the triggers of Pulse OSC effect.
Then output the OSC of those buttons , and use the addresses provided by ...
- Wed Jul 30, 2025 08:12
- Forum: Hardware
- Topic: Akai Apc 40: No Led-Feedback
- Replies: 5
- Views: 109257
Re: Akai Apc 40: No Led-Feedback
In resolume you need to set the midi clock out, so it sends midi back to your APC40 Mll.
https://resolume.com/support/en/midi-shortcuts
If that does not do anything it is possible that there some resistor lose on the print board of you APC40.
That can easily happen, APC40 Mll are not shock proof ...
https://resolume.com/support/en/midi-shortcuts
If that does not do anything it is possible that there some resistor lose on the print board of you APC40.
That can easily happen, APC40 Mll are not shock proof ...
- Tue Jul 29, 2025 21:59
- Forum: New Features
- Topic: Lossless Scaling
- Replies: 0
- Views: 56126
Lossless Scaling
Hi Folks, i just came across Lossless Scaling and wondered if i could work for Resolume. Upscaling and generating more frames when 60fps is not reached. https://store.steampowered.com/app/993090/Lossless_Scaling/
Visuals are quilt different then video game footage. So maybe only up-scaling is ...
Visuals are quilt different then video game footage. So maybe only up-scaling is ...
- Tue Jul 29, 2025 21:44
- Forum: New Features
- Topic: Why i still use Resolume 5
- Replies: 9
- Views: 156143
Re: Why i still use Resolume 5
I feel your pain in lossing the Mapio plugin. I had some sick setups using the Mapio to remap video's inside my composition. Having Wire gives some new freedom's, but Wiire can not do what Mapio added.
- Mon Apr 28, 2025 14:45
- Forum: Wire Wire, Pants on Fire!
- Topic: Wire Tutorial - Frame Freeze
- Replies: 1
- Views: 26439
Re: Wire Tutorial - Frame Freeze
For better performance i use the Crossfade node to get the same effect.
If you render static video(texture) elements, you can use feedback to create a framebuffer.
Then you can disable the render pipeline for you static texture and use the framebuffer.
Then you need to build some logic to update ...
If you render static video(texture) elements, you can use feedback to create a framebuffer.
Then you can disable the render pipeline for you static texture and use the framebuffer.
Then you need to build some logic to update ...
- Mon Apr 28, 2025 14:30
- Forum: Wire Wire, Pants on Fire!
- Topic: Three ways of patch optimalisation
- Replies: 5
- Views: 47715
Re: Three ways of patch optimalisation
I work the same way, at first make shit pretty/functional.
Then optimise/consolidate/bypass/test.
I can build a patch in a few hour, then spend a day testing and cleaning it up
Then optimise/consolidate/bypass/test.
I can build a patch in a few hour, then spend a day testing and cleaning it up
- Fri Apr 25, 2025 12:23
- Forum: Wire Wire, Pants on Fire!
- Topic: Three ways of patch optimalisation
- Replies: 5
- Views: 47715
Re: Three ways of patch optimalisation
@Markymark, i will investigate this. There are some big draw back of attribute and event time.
But its a interesting puzzle to figure out when to use them :).
Do you know why the Patch Info outputs in signal time?
It would be very helpful to get the resolution of the patch in attribute timing, so i ...
But its a interesting puzzle to figure out when to use them :).
Do you know why the Patch Info outputs in signal time?
It would be very helpful to get the resolution of the patch in attribute timing, so i ...
- Fri Apr 25, 2025 09:26
- Forum: Wire Wire, Pants on Fire!
- Topic: Compatibility question
- Replies: 4
- Views: 55648
Re: Compatibility question
Thx! that is what i wanted to know.
- Mon Apr 21, 2025 08:33
- Forum: Wire Wire, Pants on Fire!
- Topic: Compatibility question
- Replies: 4
- Views: 55648
Re: Compatibility question
i have a additional question.
When you build a node in 7.20 compile (cwires) it and load it in a newer version, do the nodes still update to the new version? Or is a compiled (cwires) patch locked to its version?
When you build a node in 7.20 compile (cwires) it and load it in a newer version, do the nodes still update to the new version? Or is a compiled (cwires) patch locked to its version?