Search found 65 matches

by Sjan Top
Mon Apr 28, 2025 14:45
Forum: Wire Wire, Pants on Fire!
Topic: Wire Tutorial - Frame Freeze
Replies: 1
Views: 667

Re: Wire Tutorial - Frame Freeze

For better performance i use the Crossfade node to get the same effect.

If you render static video(texture) elements, you can use feedback to create a framebuffer.
Then you can disable the render pipeline for you static texture and use the framebuffer.
Then you need to build some logic to update ...
by Sjan Top
Mon Apr 28, 2025 14:30
Forum: Wire Wire, Pants on Fire!
Topic: Three ways of patch optimalisation
Replies: 5
Views: 13873

Re: Three ways of patch optimalisation

I work the same way, at first make shit pretty/functional.
Then optimise/consolidate/bypass/test.
I can build a patch in a few hour, then spend a day testing and cleaning it up :P
by Sjan Top
Fri Apr 25, 2025 12:23
Forum: Wire Wire, Pants on Fire!
Topic: Three ways of patch optimalisation
Replies: 5
Views: 13873

Re: Three ways of patch optimalisation

@Markymark, i will investigate this. There are some big draw back of attribute and event time.
But its a interesting puzzle to figure out when to use them :).

Do you know why the Patch Info outputs in signal time?
It would be very helpful to get the resolution of the patch in attribute timing, so i ...
by Sjan Top
Fri Apr 25, 2025 09:26
Forum: Wire Wire, Pants on Fire!
Topic: Compatibility question
Replies: 4
Views: 15415

Re: Compatibility question

Thx! that is what i wanted to know.
by Sjan Top
Mon Apr 21, 2025 08:33
Forum: Wire Wire, Pants on Fire!
Topic: Compatibility question
Replies: 4
Views: 15415

Re: Compatibility question

i have a additional question.

When you build a node in 7.20 compile (cwires) it and load it in a newer version, do the nodes still update to the new version? Or is a compiled (cwires) patch locked to its version?
by Sjan Top
Sun Apr 20, 2025 11:33
Forum: Wire Wire, Pants on Fire!
Topic: Three ways of patch optimalisation
Replies: 5
Views: 13873

Re: Three ways of patch optimalisation

Hi everyone,

i made another patch to speed up render times. This one lets you downsample in 16 discrete steps.
In the patch are a few comments to get you going.

(bug?)
The step size that handles the resizing steps is now 1.175, and it also works at 1.125, other steps need to be found.
Other ...
by Sjan Top
Wed Apr 09, 2025 14:51
Forum: Wire Wire, Pants on Fire!
Topic: Slice Animator
Replies: 11
Views: 15043

Re: Slice Animator

Windows 10 is not so bad, but it would still mean a clean install for my laptop.
In win10 its easier to disable all the telemetry collection then win11.
But its live time also limited, it will not take long before its also not supported any more. Software and battery are the only things that really ...
by Sjan Top
Wed Apr 09, 2025 10:16
Forum: Wire Wire, Pants on Fire!
Topic: Slice Animator
Replies: 11
Views: 15043

Re: Slice Animator

Hi Zoltán, we talked about this before via mail (Sjan Top)

There are a few reasons.
i don't like the road windows is on
The laptop daily use is from 2018, and i don't want to clog op its gears with a heavy operating system.
And its been stable for years now, so why mess that up.

I have a new ...
by Sjan Top
Tue Apr 08, 2025 08:17
Forum: Wire Wire, Pants on Fire!
Topic: Slice Animator
Replies: 11
Views: 15043

Re: Slice Animator

Hi Fxcu CRK

No i think its the mask i used in the preview, you can change it with your own or unmount them in the mask nodes.
by Sjan Top
Mon Apr 07, 2025 19:40
Forum: Wire Wire, Pants on Fire!
Topic: Slice Animator
Replies: 11
Views: 15043

Re: Slice Animator

hey Zoltán,

i know i talk about that with Thijn before it was a thing.
But the latest version of Resolume are not compatible with win8.1 so i'm not in a hurry to update my license.
I have a list of plugin i'm building for Juicebar, it will take some time before i need 7.22 and update all the ...