As this post seems to be rather old, but the problem seems to be still the same (and maybe discussed in another thread?).
Recently I tried to turn the video output or 'rounding' the corners and can see jagged lines whenever there is just a little amount of 'not straight' lines.
This might depend ...
Search found 23 matches
- Mon Nov 10, 2025 14:51
- Forum: Problems? Bugs? Solutions!
- Topic: Jagged Lines with Output Slices
- Replies: 5
- Views: 4120
- Sat Oct 05, 2019 22:25
- Forum: Problems? Bugs? Solutions!
- Topic: DMX (automap) preset for Arena 6
- Replies: 17
- Views: 47694
Re: DMX (automap) preset for Arena 6
Oh, thanks a lot! That someone has to know!
- Sat Oct 05, 2019 16:09
- Forum: Problems? Bugs? Solutions!
- Topic: DMX (automap) preset for Arena 6
- Replies: 17
- Views: 47694
Re: DMX (automap) preset for Arena 6
I was only able to find the Reso 5 Automap in the List auf DMX-Maps.
Is it a bug or is it a feature?
Whre are my other XML-Files with DMX-Presets? Some of them are just renamed.
I started Resolume severeal times, but still some of the DMX-Presets seem to be gone..
(See attached Screenshots of the ...
Is it a bug or is it a feature?
Whre are my other XML-Files with DMX-Presets? Some of them are just renamed.
I started Resolume severeal times, but still some of the DMX-Presets seem to be gone..
(See attached Screenshots of the ...
- Sun Nov 20, 2016 22:00
- Forum: Developers Developers Developers
- Topic: Equalizer - Audio reactive flash
- Replies: 7
- Views: 24002
Re: Equalizer - Audio reactive flash
Yes! Thank You! I found it myself as well in another Thread and i'm very happy with it!
- Sun Nov 20, 2016 18:02
- Forum: Developers Developers Developers
- Topic: New FFGL Plugin: audio waveform via fugScopeGL
- Replies: 12
- Views: 44119
Re: New FFGL Plugin: audio waveform via fugScopeGL
Hm, i bought it right now, but i don't know how to use it in Resolume. I just copied the DLL into the VFX Folder, but i can't find the effect in the effects list. Do i have to do anything else? 
Edit: oops - i found under 'sources'... Ok, so i 'Play' with that...
Edit: oops - i found under 'sources'... Ok, so i 'Play' with that...
- Sun Nov 20, 2016 17:24
- Forum: Developers Developers Developers
- Topic: flash graphic EQ?
- Replies: 4
- Views: 13570
Re: flash graphic EQ?
Oh yes, as a DJ i would be very pleased if there is a way to get a EQ on Arena 4 or 5 as well. Madrix does it 'from the base' - it would be like xmas, birthday and easter to have this on Resolume as well!
- Sun Nov 20, 2016 17:15
- Forum: Developers Developers Developers
- Topic: Mic-In/Resolume/Waveform
- Replies: 1
- Views: 9628
Re: Mic-In/Resolume/Waveform
Yes, that's exactly what I'm looking for... But as this post is from 2012, i think there won't be a solution so far... 
- Sun Nov 20, 2016 17:06
- Forum: Developers Developers Developers
- Topic: Equalizer - Audio reactive flash
- Replies: 7
- Views: 24002
Re: Equalizer - Audio reactive flash
Hm, that's a bit helpful. But if i want to have more 'blocks', then i do Need more Layers? So, if i want a 7 Band EQ, then i Need 7 Layers... :roll:
I would be very happy if there is a plugin that simulates a real EQ with much more bands in only one Layer... :?
Madrix does it excellent. But i don't ...
I would be very happy if there is a plugin that simulates a real EQ with much more bands in only one Layer... :?
Madrix does it excellent. But i don't ...
- Sun Nov 20, 2016 16:51
- Forum: Developers Developers Developers
- Topic: New FFGL Plugin: audio waveform via fugScopeGL
- Replies: 12
- Views: 44119
Re: New FFGL Plugin: audio waveform via fugScopeGL
Hm, as a 'newbie' i don't really understand what this Plugin is helpful for - what i DO know is, that i'm searching for a tool to see Audio on my Screen. But i do not understand if this plugin will be able to be used under Resolume or if it is a 'standalone' tool that can Show audio-Input on a ...
- Thu Aug 04, 2016 07:31
- Forum: New Features
- Topic: Output Activation via DMX
- Replies: 0
- Views: 4606
Output Activation via DMX
I would be very happy, if there will be a way in the future to activate (Strg-Shift-1 or 2) or deactivate (Strg-Shift-D) the FullScreenOutput via a DMX-Command.
BTW:
For Mac-Users there is still a Problem to activate the FullScreen on Screen 1, because Strg-Shift-1 is a SystemFunction and so it's ...
BTW:
For Mac-Users there is still a Problem to activate the FullScreen on Screen 1, because Strg-Shift-1 is a SystemFunction and so it's ...