Search found 7 matches
- Mon Jul 22, 2024 14:32
- Forum: Problems? Bugs? Solutions!
- Topic: FFGL stops processing when set to Denon DJ Source
- Replies: 7
- Views: 7339
Re: FFGL stops processing when set to Denon DJ Source
I'm not even seeing it process with Denon as a source. I assign the track name and hit start, it runs but the frame processing calls stop entirely.
- Sat Jul 20, 2024 13:49
- Forum: Problems? Bugs? Solutions!
- Topic: FFGL stops processing when set to Denon DJ Source
- Replies: 7
- Views: 7339
- Tue Jul 16, 2024 12:38
- Forum: Problems? Bugs? Solutions!
- Topic: FFGL stops processing when set to Denon DJ Source
- Replies: 7
- Views: 7339
Re: FFGL stops processing when set to Denon DJ Source
Yes it is in time with the clip and yes the length is in range. If I start and stop I see the clip trigger. If I set it back to timeline mode and trigger it manually it also does not begin processing.
- Sun Jul 14, 2024 02:03
- Forum: Problems? Bugs? Solutions!
- Topic: FFGL stops processing when set to Denon DJ Source
- Replies: 7
- Views: 7339
FFGL stops processing when set to Denon DJ Source
I just noticed that when the FFGL plugin I have is loaded then connected to a Denon DJ time source the ProcessOpenGL function stops getting called no matter even if I set it back to timeline. I have hooked it up to a debugger and the instance is still receiving parameters but it will not draw any ...
- Sat Jun 29, 2024 18:21
- Forum: General Chat
- Topic: FFGL Plugin For TouchEngine
- Replies: 1
- Views: 11864
FFGL Plugin For TouchEngine
Made a plugin that lets you run touch TOX components inside of resolume with access to published parameters. https://github.com/medcelerate/FFGLTouchEngine
- Fri Dec 22, 2023 16:53
- Forum: Developers Developers Developers
- Topic: Synchronizing Present Calls
- Replies: 4
- Views: 124753
Re: Synchronizing Present Calls
But parameters wouldn't necessarily stay in sync between frames on different devices correct?
- Tue Dec 19, 2023 21:13
- Forum: Developers Developers Developers
- Topic: Synchronizing Present Calls
- Replies: 4
- Views: 124753
Synchronizing Present Calls
I'm working on a project that could require multiple resolume instances. This project would require some level of synchronization of parameters at the frame level for all instances. I understand this is doable via either rest API or OSC, but I also wanted to see if there are hooks to add support for ...